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OpenMW
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Namespaces | |
| anonymous_namespace{bookpage.cpp} | |
| Controllers | |
| Formatting | |
| Widgets | |
Classes | |
| class | AlchemyWindow |
| class | BackgroundImage |
| A variant of MyGUI::ImageBox with aspect ratio correction using black bars. More... | |
| class | BirthDialog |
| struct | TypesetBookImpl |
| class | PageDisplay |
| class | BookPageImpl |
| struct | TypesetBook |
| struct | GlyphInfo |
| struct | BookTypesetter |
| A factory class for creating a typeset book instance. More... | |
| class | BookPage |
| An interface to the BookPage widget. More... | |
| class | BookWindow |
| class | CharacterCreation |
| class | InfoBoxDialog |
| class | ClassChoiceDialog |
| class | GenerateClassResultDialog |
| class | PickClassDialog |
| class | SelectSpecializationDialog |
| class | SelectAttributeDialog |
| class | SelectSkillDialog |
| class | DescriptionDialog |
| class | CreateClassDialog |
| class | CompanionItemModel |
| The companion item model keeps track of the companion's profit by monitoring which items are being added to and removed from the model. More... | |
| class | CompanionWindow |
| class | ConfirmationDialog |
| class | ConsoleInterpreterContext |
| class | Console |
| class | ContainerWindow |
| class | ContainerItemModel |
| The container item model supports multiple item sources, which are needed for making NPCs sell items from containers owned by them. More... | |
| class | CountDialog |
| class | ResourceImageSetPointerFix |
| class | DebugWindow |
| class | ResponseCallback |
| class | PersuasionDialog |
| struct | Link |
| struct | Topic |
| struct | Choice |
| struct | Goodbye |
| struct | DialogueText |
| struct | Response |
| struct | Message |
| class | DialogueWindow |
| class | DragAndDrop |
| class | EnchantingDialog |
| class | ExposedWindow |
| subclass to provide access to some Widget internals. More... | |
| class | WorldItemModel |
| class | HUD |
| class | InventoryItemModel |
| class | InventoryWindow |
| class | ItemChargeView |
| struct | ItemStack |
| A single item stack managed by an item model. More... | |
| class | ItemModel |
| The base class that all item models should derive from. More... | |
| class | ProxyItemModel |
| A proxy item model can be used to filter or rearrange items from a source model (or even add new items to it). The neat thing is that this does not actually alter the source model. More... | |
| class | ItemSelectionDialog |
| class | ItemView |
| class | ItemWidget |
| A widget that shows an icon for an MWWorld::Ptr. More... | |
| class | JailScreen |
| struct | JournalBooks |
| struct | JournalViewModelImpl |
| struct | JournalViewModel |
| struct | JournalWindow |
| class | KeyboardNavigation |
| class | Layout |
| class | LevelupDialog |
| class | CopyFramebufferToTextureCallback |
| class | DontComputeBoundCallback |
| class | LoadingScreen |
| class | MainMenu |
| class | CustomMarkerCollection |
| class | LocalMapBase |
| class | EditNoteDialog |
| class | MapWindow |
| class | MerchantRepair |
| class | MessageBoxManager |
| class | MessageBox |
| class | InteractiveMessageBox |
| class | PickpocketItemModel |
| The pickpocket item model randomly hides item stacks based on a specified chance. Equipped items are always hidden. More... | |
| class | QuickKeysMenu |
| class | QuickKeysMenuAssign |
| class | MagicSelectionDialog |
| class | RaceDialog |
| class | Recharge |
| class | ReferenceInterface |
| this class is intended for GUI interfaces that access an MW-Reference for example dialogue window accesses an NPC, or Container window accesses a Container these classes have to be automatically closed if the reference becomes unavailable make sure that checkReferenceAvailable() is called every frame and that onReferenceUnavailable() has been overridden More... | |
| class | Repair |
| class | ReviewDialog |
| class | SaveGameDialog |
| class | FadeOp |
| class | ScreenFader |
| class | ScrollWindow |
| class | SettingsWindow |
| class | SortFilterItemModel |
| class | SoulgemDialog |
| class | SpellBuyingWindow |
| class | EditEffectDialog |
| class | EffectEditorBase |
| class | SpellCreationDialog |
| struct | MagicEffectInfo |
| class | EffectSourceVisitor |
| class | SpellIcons |
| struct | Spell |
| class | SpellModel |
| Model that lists all usable powers, spells and enchanted items for an actor. More... | |
| class | SpellView |
| Displays a SpellModel in a list widget. More... | |
| class | SpellWindow |
| class | StatsWindow |
| struct | TextColours |
| class | TextInputDialog |
| class | TimeAdvancer |
| struct | ToolTipInfo |
| class | ToolTips |
| class | TradeItemModel |
| An item model that allows 'borrowing' items from another item model. Used for previewing barter offers. Also filters items that the merchant does not sell. More... | |
| class | TradeWindow |
| class | TrainingWindow |
| class | TravelWindow |
| class | VideoWidget |
| class | WaitDialogProgressBar |
| class | WaitDialog |
| class | WindowBase |
| class | WindowModal |
| class | NoDrop |
| class | WindowManager |
| class | WindowPinnableBase |
Typedefs | |
| typedef MWDialogue::KeywordSearch < std::string, intptr_t > | KeywordSearchT |
| typedef TypesetBook::Ptr | book |
Enumerations | |
| enum | ShowInDialogueMode { ShowInDialogueMode_IfPossible, ShowInDialogueMode_Only, ShowInDialogueMode_Never } |
| enum | Direction { D_Left, D_Up, D_Right, D_Down, D_Next, D_Prev } |
| enum | GuiMode { GM_None, GM_Settings, GM_Inventory, GM_Container, GM_Companion, GM_MainMenu, GM_Console, GM_Journal, GM_Scroll, GM_Book, GM_Alchemy, GM_Repair, GM_Dialogue, GM_Barter, GM_Rest, GM_SpellBuying, GM_Travel, GM_SpellCreation, GM_Enchanting, GM_Recharge, GM_Training, GM_MerchantRepair, GM_Levelup, GM_Name, GM_Race, GM_Birth, GM_Class, GM_ClassGenerate, GM_ClassPick, GM_ClassCreate, GM_Review, GM_Loading, GM_LoadingWallpaper, GM_Jail, GM_QuickKeysMenu } |
| enum | GuiWindow { GW_None = 0, GW_Map = 0x01, GW_Inventory = 0x02, GW_Magic = 0x04, GW_Stats = 0x08, GW_ALL = 0xFF } |
Functions | |
| static bool | ucsSpace (int codePoint) |
| static bool | ucsLineBreak (int codePoint) |
| static bool | ucsCarriageReturn (int codePoint) |
| static bool | ucsBreakingSpace (int codePoint) |
| void | setClassImage (MyGUI::ImageBox *imageBox, const std::string &classId) |
| bool | operator== (const ItemStack &left, const ItemStack &right) |
| MWGui::BookTypesetter::Utf8Span | to_utf8_span (char const *text) |
| bool | shouldAcceptKeyFocus (MyGUI::Widget *w) |
| void | getKeyFocusWidgets (MyGUI::Widget *parent, std::vector< MyGUI::Widget * > &results) |
| Recursively get all child widgets that accept keyboard input. More... | |
| void | styleFocusedButton (MyGUI::Widget *w) |
| bool | isRootParent (MyGUI::Widget *widget, MyGUI::Widget *root) |
| std::string | formatTimeplayed (const double timeInSeconds) |
| void | setSkillProgress (MyGUI::Widget *w, float progress, int skillId) |
| typedef TypesetBook::Ptr MWGui::book |
| typedef MWDialogue::KeywordSearch<std::string, intptr_t> MWGui::KeywordSearchT |
| enum MWGui::Direction |
| enum MWGui::GuiMode |
| enum MWGui::GuiWindow |
| std::string MWGui::formatTimeplayed | ( | const double | timeInSeconds | ) |
| void MWGui::getKeyFocusWidgets | ( | MyGUI::Widget * | parent, |
| std::vector< MyGUI::Widget * > & | results | ||
| ) |
Recursively get all child widgets that accept keyboard input.
| bool MWGui::isRootParent | ( | MyGUI::Widget * | widget, |
| MyGUI::Widget * | root | ||
| ) |
| bool MWGui::operator== | ( | const ItemStack & | left, |
| const ItemStack & | right | ||
| ) |
| void MWGui::setClassImage | ( | MyGUI::ImageBox * | imageBox, |
| const std::string & | classId | ||
| ) |
| void MWGui::setSkillProgress | ( | MyGUI::Widget * | w, |
| float | progress, | ||
| int | skillId | ||
| ) |
| bool MWGui::shouldAcceptKeyFocus | ( | MyGUI::Widget * | w | ) |
| void MWGui::styleFocusedButton | ( | MyGUI::Widget * | w | ) |
| MWGui::BookTypesetter::Utf8Span MWGui::to_utf8_span | ( | char const * | text | ) |
1.8.6