OpenMW
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#include <spellwindow.hpp>
Public Member Functions | |
SpellWindow (DragAndDrop *drag) | |
virtual | ~SpellWindow () |
void | updateSpells () |
void | onFrame (float dt) |
Called every frame if the window is in an active GUI mode. More... | |
void | cycle (bool next) |
Cycle to next/previous spell. More... | |
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WindowPinnableBase (const std::string &parLayout) | |
bool | pinned () |
void | setPinned (bool pinned) |
void | setPinButtonVisible (bool visible) |
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WindowBase (const std::string &parLayout) | |
virtual MyGUI::Widget * | getDefaultKeyFocus () |
virtual void | setPtr (const MWWorld::Ptr &ptr) |
Open this object in the GUI, for windows that support it. More... | |
virtual void | onClose () |
Notify that window has been hidden. More... | |
virtual bool | exit () |
Gracefully exits the window. More... | |
virtual void | setVisible (bool visible) |
Sets the visibility of the window. More... | |
bool | isVisible () |
Returns the visibility state of the window. More... | |
void | center () |
virtual void | clear () |
Clear any state specific to the running game. More... | |
virtual void | onResChange (int width, int height) |
Called when GUI viewport changes size. More... | |
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Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr) | |
virtual | ~Layout () |
MyGUI::Widget * | getWidget (const std::string &_name) |
template<typename T > | |
void | getWidget (T *&_widget, const std::string &_name) |
void | setCoord (int x, int y, int w, int h) |
void | setText (const std::string &name, const std::string &caption) |
void | setTitle (const std::string &title) |
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NoDrop (DragAndDrop *drag, MyGUI::Widget *widget) | |
void | onFrame (float dt) |
virtual void | setAlpha (float alpha) |
Protected Member Functions | |
void | onEnchantedItemSelected (MWWorld::Ptr item, bool alreadyEquipped) |
void | onSpellSelected (const std::string &spellId) |
void | onModelIndexSelected (SpellModel::ModelIndex index) |
void | onFilterChanged (MyGUI::EditBox *sender) |
void | onDeleteSpellAccept () |
void | askDeleteSpell (const std::string &spellId) |
virtual void | onPinToggled () |
virtual void | onTitleDoubleClicked () |
virtual void | onOpen () |
Notify that window has been made visible. More... | |
Protected Attributes | |
MyGUI::Widget * | mEffectBox |
std::string | mSpellToDelete |
SpellView * | mSpellView |
SpellIcons * | mSpellIcons |
MyGUI::EditBox * | mFilterEdit |
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MyGUI::Widget * | mPinButton |
bool | mPinned |
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std::string | mPrefix |
std::string | mLayoutName |
MyGUI::VectorWidgetPtr | mListWindowRoot |
Private Attributes | |
float | mUpdateTimer |
Additional Inherited Members | |
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typedef MyGUI::delegates::CMultiDelegate1 < WindowBase * > | EventHandle_WindowBase |
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MyGUI::Widget * | mMainWidget |
MWGui::SpellWindow::SpellWindow | ( | DragAndDrop * | drag | ) |
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void MWGui::SpellWindow::cycle | ( | bool | next | ) |
Cycle to next/previous spell.
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Called every frame if the window is in an active GUI mode.
Reimplemented from MWGui::WindowBase.
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Notify that window has been made visible.
Reimplemented from MWGui::WindowBase.
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void MWGui::SpellWindow::updateSpells | ( | ) |
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