OpenMW
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#include <textinput.hpp>
Public Member Functions | |
TextInputDialog () | |
std::string | getTextInput () const |
void | setTextInput (const std::string &text) |
void | setNextButtonShow (bool shown) |
void | setTextLabel (const std::string &label) |
virtual void | onOpen () |
Notify that window has been made visible. More... | |
bool | exit () |
Gracefully exits the window. More... | |
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WindowModal (const std::string &parLayout) | |
virtual void | onClose () override |
Notify that window has been hidden. More... | |
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WindowBase (const std::string &parLayout) | |
virtual MyGUI::Widget * | getDefaultKeyFocus () |
virtual void | setPtr (const MWWorld::Ptr &ptr) |
Open this object in the GUI, for windows that support it. More... | |
virtual void | onFrame (float duration) |
Called every frame if the window is in an active GUI mode. More... | |
virtual void | setVisible (bool visible) |
Sets the visibility of the window. More... | |
bool | isVisible () |
Returns the visibility state of the window. More... | |
void | center () |
virtual void | clear () |
Clear any state specific to the running game. More... | |
virtual void | onResChange (int width, int height) |
Called when GUI viewport changes size. More... | |
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Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr) | |
virtual | ~Layout () |
MyGUI::Widget * | getWidget (const std::string &_name) |
template<typename T > | |
void | getWidget (T *&_widget, const std::string &_name) |
void | setCoord (int x, int y, int w, int h) |
void | setText (const std::string &name, const std::string &caption) |
void | setTitle (const std::string &title) |
Public Attributes | |
EventHandle_WindowBase | eventDone |
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MyGUI::Widget * | mMainWidget |
Protected Member Functions | |
void | onOkClicked (MyGUI::Widget *_sender) |
void | onTextAccepted (MyGUI::Edit *_sender) |
Private Attributes | |
MyGUI::EditBox * | mTextEdit |
Additional Inherited Members | |
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typedef MyGUI::delegates::CMultiDelegate1 < WindowBase * > | EventHandle_WindowBase |
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std::string | mPrefix |
std::string | mLayoutName |
MyGUI::VectorWidgetPtr | mListWindowRoot |
MWGui::TextInputDialog::TextInputDialog | ( | ) |
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inlinevirtual |
Gracefully exits the window.
Reimplemented from MWGui::WindowModal.
std::string MWGui::TextInputDialog::getTextInput | ( | ) | const |
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protected |
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virtual |
Notify that window has been made visible.
Reimplemented from MWGui::WindowModal.
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protected |
void MWGui::TextInputDialog::setNextButtonShow | ( | bool | shown | ) |
void MWGui::TextInputDialog::setTextInput | ( | const std::string & | text | ) |
void MWGui::TextInputDialog::setTextLabel | ( | const std::string & | label | ) |
EventHandle_WindowBase MWGui::TextInputDialog::eventDone |
Event : Dialog finished, OK button clicked.
signature : void method()
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private |