OpenMW
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#include <debugwindow.hpp>
Public Member Functions | |
DebugWindow () | |
void | onFrame (float dt) |
Called every frame if the window is in an active GUI mode. More... | |
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WindowBase (const std::string &parLayout) | |
virtual MyGUI::Widget * | getDefaultKeyFocus () |
virtual void | setPtr (const MWWorld::Ptr &ptr) |
Open this object in the GUI, for windows that support it. More... | |
virtual void | onOpen () |
Notify that window has been made visible. More... | |
virtual void | onClose () |
Notify that window has been hidden. More... | |
virtual bool | exit () |
Gracefully exits the window. More... | |
virtual void | setVisible (bool visible) |
Sets the visibility of the window. More... | |
bool | isVisible () |
Returns the visibility state of the window. More... | |
void | center () |
virtual void | clear () |
Clear any state specific to the running game. More... | |
virtual void | onResChange (int width, int height) |
Called when GUI viewport changes size. More... | |
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Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr) | |
virtual | ~Layout () |
MyGUI::Widget * | getWidget (const std::string &_name) |
template<typename T > | |
void | getWidget (T *&_widget, const std::string &_name) |
void | setCoord (int x, int y, int w, int h) |
void | setText (const std::string &name, const std::string &caption) |
void | setTitle (const std::string &title) |
Private Attributes | |
MyGUI::TabControl * | mTabControl |
MyGUI::EditBox * | mBulletProfilerEdit |
Additional Inherited Members | |
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typedef MyGUI::delegates::CMultiDelegate1 < WindowBase * > | EventHandle_WindowBase |
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MyGUI::Widget * | mMainWidget |
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std::string | mPrefix |
std::string | mLayoutName |
MyGUI::VectorWidgetPtr | mListWindowRoot |
MWGui::DebugWindow::DebugWindow | ( | ) |
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virtual |
Called every frame if the window is in an active GUI mode.
Reimplemented from MWGui::WindowBase.
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private |
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private |