#include <mainmenu.hpp>
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| | MainMenu (int w, int h, const VFS::Manager *vfs, const std::string &versionDescription) |
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| | ~MainMenu () |
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| void | onResChange (int w, int h) |
| | Called when GUI viewport changes size. More...
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| virtual void | setVisible (bool visible) |
| | Sets the visibility of the window. More...
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| |
| void | onFrame (float dt) |
| | Called every frame if the window is in an active GUI mode. More...
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| |
| bool | exit () |
| | Gracefully exits the window. More...
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| |
| | WindowBase (const std::string &parLayout) |
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| virtual MyGUI::Widget * | getDefaultKeyFocus () |
| |
| virtual void | setPtr (const MWWorld::Ptr &ptr) |
| | Open this object in the GUI, for windows that support it. More...
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| |
| virtual void | onOpen () |
| | Notify that window has been made visible. More...
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| |
| virtual void | onClose () |
| | Notify that window has been hidden. More...
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| |
| bool | isVisible () |
| | Returns the visibility state of the window. More...
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| |
| void | center () |
| |
| virtual void | clear () |
| | Clear any state specific to the running game. More...
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| |
| | Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr) |
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| virtual | ~Layout () |
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| MyGUI::Widget * | getWidget (const std::string &_name) |
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| template<typename T > |
| void | getWidget (T *&_widget, const std::string &_name) |
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| void | setCoord (int x, int y, int w, int h) |
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| void | setText (const std::string &name, const std::string &caption) |
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| void | setTitle (const std::string &title) |
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| MWGui::MainMenu::MainMenu |
( |
int |
w, |
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int |
h, |
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const VFS::Manager * |
vfs, |
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const std::string & |
versionDescription |
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) |
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| MWGui::MainMenu::~MainMenu |
( |
| ) |
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| bool MWGui::MainMenu::exit |
( |
| ) |
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virtual |
| void MWGui::MainMenu::onButtonClicked |
( |
MyGUI::Widget * |
sender | ) |
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private |
| void MWGui::MainMenu::onExitConfirmed |
( |
| ) |
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private |
| void MWGui::MainMenu::onFrame |
( |
float |
duration | ) |
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virtual |
Called every frame if the window is in an active GUI mode.
Reimplemented from MWGui::WindowBase.
| void MWGui::MainMenu::onNewGameConfirmed |
( |
| ) |
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private |
| void MWGui::MainMenu::onResChange |
( |
int |
width, |
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int |
height |
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) |
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virtual |
| void MWGui::MainMenu::setVisible |
( |
bool |
visible | ) |
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virtual |
| void MWGui::MainMenu::showBackground |
( |
bool |
show | ) |
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private |
| void MWGui::MainMenu::updateMenu |
( |
| ) |
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private |
| MyGUI::Widget* MWGui::MainMenu::mButtonBox |
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private |
| bool MWGui::MainMenu::mHasAnimatedMenu |
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private |
| int MWGui::MainMenu::mHeight |
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private |
| MyGUI::TextBox* MWGui::MainMenu::mVersionText |
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private |
| MyGUI::ImageBox* MWGui::MainMenu::mVideoBackground |
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private |
| int MWGui::MainMenu::mWidth |
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private |
The documentation for this class was generated from the following files:
- /home/travis/build/elsid/openmw/apps/openmw/mwgui/mainmenu.hpp
- /home/travis/build/elsid/openmw/apps/openmw/mwgui/mainmenu.cpp