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MWGui::ScreenFader Class Reference

#include <screenfader.hpp>

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Public Member Functions

 ScreenFader (const std::string &texturePath, const std::string &layout="openmw_screen_fader.layout", const MyGUI::FloatCoord &texCoordOverride=MyGUI::FloatCoord(0, 0, 1, 1))
 
 ~ScreenFader ()
 
void onFrameStart (float dt)
 
void fadeIn (const float time, float delay=0)
 
void fadeOut (const float time, float delay=0)
 
void fadeTo (const int percent, const float time, float delay=0)
 
void clear ()
 Clear any state specific to the running game. More...
 
void setFactor (float factor)
 
void setRepeat (bool repeat)
 
void queue (float time, float targetAlpha, float delay)
 
bool isEmpty ()
 
void clearQueue ()
 
void notifyAlphaChanged (float alpha)
 
void notifyOperationFinished ()
 
float getCurrentAlpha ()
 
- Public Member Functions inherited from MWGui::WindowBase
 WindowBase (const std::string &parLayout)
 
virtual MyGUI::Widget * getDefaultKeyFocus ()
 
virtual void setPtr (const MWWorld::Ptr &ptr)
 Open this object in the GUI, for windows that support it. More...
 
virtual void onFrame (float duration)
 Called every frame if the window is in an active GUI mode. More...
 
virtual void onOpen ()
 Notify that window has been made visible. More...
 
virtual void onClose ()
 Notify that window has been hidden. More...
 
virtual bool exit ()
 Gracefully exits the window. More...
 
virtual void setVisible (bool visible)
 Sets the visibility of the window. More...
 
bool isVisible ()
 Returns the visibility state of the window. More...
 
void center ()
 
virtual void onResChange (int width, int height)
 Called when GUI viewport changes size. More...
 
- Public Member Functions inherited from MWGui::Layout
 Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr)
 
virtual ~Layout ()
 
MyGUI::Widget * getWidget (const std::string &_name)
 
template<typename T >
void getWidget (T *&_widget, const std::string &_name)
 
void setCoord (int x, int y, int w, int h)
 
void setText (const std::string &name, const std::string &caption)
 
void setTitle (const std::string &title)
 

Private Member Functions

void applyAlpha ()
 

Private Attributes

float mCurrentAlpha
 
float mFactor
 
bool mRepeat
 
std::deque< FadeOp::PtrmQueue
 

Additional Inherited Members

- Public Types inherited from MWGui::WindowBase
typedef
MyGUI::delegates::CMultiDelegate1
< WindowBase * > 
EventHandle_WindowBase
 
- Public Attributes inherited from MWGui::Layout
MyGUI::Widget * mMainWidget
 
- Protected Attributes inherited from MWGui::Layout
std::string mPrefix
 
std::string mLayoutName
 
MyGUI::VectorWidgetPtr mListWindowRoot
 

Constructor & Destructor Documentation

MWGui::ScreenFader::ScreenFader ( const std::string &  texturePath,
const std::string &  layout = "openmw_screen_fader.layout",
const MyGUI::FloatCoord &  texCoordOverride = MyGUI::FloatCoord(0,0,1,1) 
)

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MWGui::ScreenFader::~ScreenFader ( )

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Member Function Documentation

void MWGui::ScreenFader::applyAlpha ( )
private

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void MWGui::ScreenFader::clear ( )
virtual

Clear any state specific to the running game.

Reimplemented from MWGui::WindowBase.

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void MWGui::ScreenFader::clearQueue ( )

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void MWGui::ScreenFader::fadeIn ( const float  time,
float  delay = 0 
)

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void MWGui::ScreenFader::fadeOut ( const float  time,
float  delay = 0 
)

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void MWGui::ScreenFader::fadeTo ( const int  percent,
const float  time,
float  delay = 0 
)

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float MWGui::ScreenFader::getCurrentAlpha ( )

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bool MWGui::ScreenFader::isEmpty ( )

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void MWGui::ScreenFader::notifyAlphaChanged ( float  alpha)

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void MWGui::ScreenFader::notifyOperationFinished ( )

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void MWGui::ScreenFader::onFrameStart ( float  dt)

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void MWGui::ScreenFader::queue ( float  time,
float  targetAlpha,
float  delay 
)

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void MWGui::ScreenFader::setFactor ( float  factor)

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void MWGui::ScreenFader::setRepeat ( bool  repeat)

Member Data Documentation

float MWGui::ScreenFader::mCurrentAlpha
private
float MWGui::ScreenFader::mFactor
private
std::deque<FadeOp::Ptr> MWGui::ScreenFader::mQueue
private
bool MWGui::ScreenFader::mRepeat
private

The documentation for this class was generated from the following files: