OpenMW
|
#include <screenfader.hpp>
Public Member Functions | |
ScreenFader (const std::string &texturePath, const std::string &layout="openmw_screen_fader.layout", const MyGUI::FloatCoord &texCoordOverride=MyGUI::FloatCoord(0, 0, 1, 1)) | |
~ScreenFader () | |
void | onFrameStart (float dt) |
void | fadeIn (const float time, float delay=0) |
void | fadeOut (const float time, float delay=0) |
void | fadeTo (const int percent, const float time, float delay=0) |
void | clear () |
Clear any state specific to the running game. More... | |
void | setFactor (float factor) |
void | setRepeat (bool repeat) |
void | queue (float time, float targetAlpha, float delay) |
bool | isEmpty () |
void | clearQueue () |
void | notifyAlphaChanged (float alpha) |
void | notifyOperationFinished () |
float | getCurrentAlpha () |
Public Member Functions inherited from MWGui::WindowBase | |
WindowBase (const std::string &parLayout) | |
virtual MyGUI::Widget * | getDefaultKeyFocus () |
virtual void | setPtr (const MWWorld::Ptr &ptr) |
Open this object in the GUI, for windows that support it. More... | |
virtual void | onFrame (float duration) |
Called every frame if the window is in an active GUI mode. More... | |
virtual void | onOpen () |
Notify that window has been made visible. More... | |
virtual void | onClose () |
Notify that window has been hidden. More... | |
virtual bool | exit () |
Gracefully exits the window. More... | |
virtual void | setVisible (bool visible) |
Sets the visibility of the window. More... | |
bool | isVisible () |
Returns the visibility state of the window. More... | |
void | center () |
virtual void | onResChange (int width, int height) |
Called when GUI viewport changes size. More... | |
Public Member Functions inherited from MWGui::Layout | |
Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr) | |
virtual | ~Layout () |
MyGUI::Widget * | getWidget (const std::string &_name) |
template<typename T > | |
void | getWidget (T *&_widget, const std::string &_name) |
void | setCoord (int x, int y, int w, int h) |
void | setText (const std::string &name, const std::string &caption) |
void | setTitle (const std::string &title) |
Private Member Functions | |
void | applyAlpha () |
Private Attributes | |
float | mCurrentAlpha |
float | mFactor |
bool | mRepeat |
std::deque< FadeOp::Ptr > | mQueue |
Additional Inherited Members | |
Public Types inherited from MWGui::WindowBase | |
typedef MyGUI::delegates::CMultiDelegate1 < WindowBase * > | EventHandle_WindowBase |
Public Attributes inherited from MWGui::Layout | |
MyGUI::Widget * | mMainWidget |
Protected Attributes inherited from MWGui::Layout | |
std::string | mPrefix |
std::string | mLayoutName |
MyGUI::VectorWidgetPtr | mListWindowRoot |
MWGui::ScreenFader::ScreenFader | ( | const std::string & | texturePath, |
const std::string & | layout = "openmw_screen_fader.layout" , |
||
const MyGUI::FloatCoord & | texCoordOverride = MyGUI::FloatCoord(0,0,1,1) |
||
) |
MWGui::ScreenFader::~ScreenFader | ( | ) |
|
private |
|
virtual |
Clear any state specific to the running game.
Reimplemented from MWGui::WindowBase.
void MWGui::ScreenFader::clearQueue | ( | ) |
void MWGui::ScreenFader::fadeIn | ( | const float | time, |
float | delay = 0 |
||
) |
void MWGui::ScreenFader::fadeOut | ( | const float | time, |
float | delay = 0 |
||
) |
void MWGui::ScreenFader::fadeTo | ( | const int | percent, |
const float | time, | ||
float | delay = 0 |
||
) |
float MWGui::ScreenFader::getCurrentAlpha | ( | ) |
bool MWGui::ScreenFader::isEmpty | ( | ) |
void MWGui::ScreenFader::notifyAlphaChanged | ( | float | alpha | ) |
void MWGui::ScreenFader::notifyOperationFinished | ( | ) |
void MWGui::ScreenFader::onFrameStart | ( | float | dt | ) |
void MWGui::ScreenFader::queue | ( | float | time, |
float | targetAlpha, | ||
float | delay | ||
) |
void MWGui::ScreenFader::setFactor | ( | float | factor | ) |
void MWGui::ScreenFader::setRepeat | ( | bool | repeat | ) |
|
private |
|
private |
|
private |
|
private |