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| ScreenFader (const std::string &texturePath, const std::string &layout="openmw_screen_fader.layout", const MyGUI::FloatCoord &texCoordOverride=MyGUI::FloatCoord(0, 0, 1, 1)) |
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| ~ScreenFader () |
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void | onFrameStart (float dt) |
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void | fadeIn (const float time, float delay=0) |
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void | fadeOut (const float time, float delay=0) |
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void | fadeTo (const int percent, const float time, float delay=0) |
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void | clear () |
| Clear any state specific to the running game. More...
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void | setFactor (float factor) |
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void | setRepeat (bool repeat) |
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void | queue (float time, float targetAlpha, float delay) |
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bool | isEmpty () |
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void | clearQueue () |
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void | notifyAlphaChanged (float alpha) |
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void | notifyOperationFinished () |
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float | getCurrentAlpha () |
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| WindowBase (const std::string &parLayout) |
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virtual MyGUI::Widget * | getDefaultKeyFocus () |
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virtual void | setPtr (const MWWorld::Ptr &ptr) |
| Open this object in the GUI, for windows that support it. More...
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virtual void | onFrame (float duration) |
| Called every frame if the window is in an active GUI mode. More...
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virtual void | onOpen () |
| Notify that window has been made visible. More...
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virtual void | onClose () |
| Notify that window has been hidden. More...
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virtual bool | exit () |
| Gracefully exits the window. More...
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virtual void | setVisible (bool visible) |
| Sets the visibility of the window. More...
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bool | isVisible () |
| Returns the visibility state of the window. More...
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void | center () |
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virtual void | onResChange (int width, int height) |
| Called when GUI viewport changes size. More...
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| Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr) |
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virtual | ~Layout () |
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MyGUI::Widget * | getWidget (const std::string &_name) |
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template<typename T > |
void | getWidget (T *&_widget, const std::string &_name) |
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void | setCoord (int x, int y, int w, int h) |
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void | setText (const std::string &name, const std::string &caption) |
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void | setTitle (const std::string &title) |
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