#include <spellbuyingwindow.hpp>
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| SpellBuyingWindow () |
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void | setPtr (const MWWorld::Ptr &actor) |
| Open this object in the GUI, for windows that support it. More...
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void | setPtr (const MWWorld::Ptr &actor, int startOffset) |
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void | onFrame (float dt) |
| Called every frame if the window is in an active GUI mode. More...
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void | clear () |
| Clear any state specific to the running game. More...
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void | onResChange (int, int) |
| Called when GUI viewport changes size. More...
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| ReferenceInterface () |
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virtual | ~ReferenceInterface () |
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void | checkReferenceAvailable () |
| closes the window, if the MW-reference has become unavailable More...
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virtual void | resetReference () |
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| WindowBase (const std::string &parLayout) |
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virtual MyGUI::Widget * | getDefaultKeyFocus () |
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virtual void | onOpen () |
| Notify that window has been made visible. More...
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virtual void | onClose () |
| Notify that window has been hidden. More...
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virtual bool | exit () |
| Gracefully exits the window. More...
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virtual void | setVisible (bool visible) |
| Sets the visibility of the window. More...
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bool | isVisible () |
| Returns the visibility state of the window. More...
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void | center () |
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| Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr) |
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virtual | ~Layout () |
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MyGUI::Widget * | getWidget (const std::string &_name) |
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template<typename T > |
void | getWidget (T *&_widget, const std::string &_name) |
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void | setCoord (int x, int y, int w, int h) |
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void | setText (const std::string &name, const std::string &caption) |
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void | setTitle (const std::string &title) |
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MWGui::SpellBuyingWindow::SpellBuyingWindow |
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void MWGui::SpellBuyingWindow::addSpell |
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const ESM::Spell & |
spell | ) |
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protected |
void MWGui::SpellBuyingWindow::clear |
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inlinevirtual |
void MWGui::SpellBuyingWindow::clearSpells |
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protected |
void MWGui::SpellBuyingWindow::onCancelButtonClicked |
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MyGUI::Widget * |
_sender | ) |
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protected |
void MWGui::SpellBuyingWindow::onFrame |
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float |
duration | ) |
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inlinevirtual |
Called every frame if the window is in an active GUI mode.
Reimplemented from MWGui::WindowBase.
void MWGui::SpellBuyingWindow::onMouseWheel |
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MyGUI::Widget * |
_sender, |
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int |
_rel |
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protected |
void MWGui::SpellBuyingWindow::onReferenceUnavailable |
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protectedvirtual |
void MWGui::SpellBuyingWindow::onResChange |
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int |
width, |
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int |
height |
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) |
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inlinevirtual |
void MWGui::SpellBuyingWindow::onSpellButtonClick |
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MyGUI::Widget * |
_sender | ) |
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protected |
bool MWGui::SpellBuyingWindow::playerHasSpell |
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const std::string & |
id | ) |
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protected |
void MWGui::SpellBuyingWindow::setPtr |
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const MWWorld::Ptr & |
ptr | ) |
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virtual |
Open this object in the GUI, for windows that support it.
Reimplemented from MWGui::WindowBase.
void MWGui::SpellBuyingWindow::setPtr |
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const MWWorld::Ptr & |
actor, |
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int |
startOffset |
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void MWGui::SpellBuyingWindow::updateLabels |
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protected |
MyGUI::Button* MWGui::SpellBuyingWindow::mCancelButton |
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int MWGui::SpellBuyingWindow::mCurrentY |
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protected |
MyGUI::TextBox* MWGui::SpellBuyingWindow::mPlayerGold |
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MyGUI::ScrollView* MWGui::SpellBuyingWindow::mSpellsView |
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protected |
std::map<MyGUI::Widget*, std::string> MWGui::SpellBuyingWindow::mSpellsWidgetMap |
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protected |
The documentation for this class was generated from the following files: