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Public Member Functions | Protected Member Functions | Protected Attributes | Static Private Member Functions | List of all members
MWGui::SpellBuyingWindow Class Reference

#include <spellbuyingwindow.hpp>

Inheritance diagram for MWGui::SpellBuyingWindow:
Collaboration diagram for MWGui::SpellBuyingWindow:

Public Member Functions

 SpellBuyingWindow ()
 
void setPtr (const MWWorld::Ptr &actor)
 Open this object in the GUI, for windows that support it. More...
 
void setPtr (const MWWorld::Ptr &actor, int startOffset)
 
void onFrame (float dt)
 Called every frame if the window is in an active GUI mode. More...
 
void clear ()
 Clear any state specific to the running game. More...
 
void onResChange (int, int)
 Called when GUI viewport changes size. More...
 
- Public Member Functions inherited from MWGui::ReferenceInterface
 ReferenceInterface ()
 
virtual ~ReferenceInterface ()
 
void checkReferenceAvailable ()
 closes the window, if the MW-reference has become unavailable More...
 
virtual void resetReference ()
 
- Public Member Functions inherited from MWGui::WindowBase
 WindowBase (const std::string &parLayout)
 
virtual MyGUI::Widget * getDefaultKeyFocus ()
 
virtual void onOpen ()
 Notify that window has been made visible. More...
 
virtual void onClose ()
 Notify that window has been hidden. More...
 
virtual bool exit ()
 Gracefully exits the window. More...
 
virtual void setVisible (bool visible)
 Sets the visibility of the window. More...
 
bool isVisible ()
 Returns the visibility state of the window. More...
 
void center ()
 
- Public Member Functions inherited from MWGui::Layout
 Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr)
 
virtual ~Layout ()
 
MyGUI::Widget * getWidget (const std::string &_name)
 
template<typename T >
void getWidget (T *&_widget, const std::string &_name)
 
void setCoord (int x, int y, int w, int h)
 
void setText (const std::string &name, const std::string &caption)
 
void setTitle (const std::string &title)
 

Protected Member Functions

void onCancelButtonClicked (MyGUI::Widget *_sender)
 
void onSpellButtonClick (MyGUI::Widget *_sender)
 
void onMouseWheel (MyGUI::Widget *_sender, int _rel)
 
void addSpell (const ESM::Spell &spell)
 
void clearSpells ()
 
void updateLabels ()
 
virtual void onReferenceUnavailable ()
 called when reference has become unavailable More...
 
bool playerHasSpell (const std::string &id)
 

Protected Attributes

MyGUI::Button * mCancelButton
 
MyGUI::TextBox * mPlayerGold
 
MyGUI::ScrollView * mSpellsView
 
std::map< MyGUI::Widget
*, std::string > 
mSpellsWidgetMap
 
int mCurrentY
 
- Protected Attributes inherited from MWGui::ReferenceInterface
MWWorld::Ptr mPtr
 
- Protected Attributes inherited from MWGui::Layout
std::string mPrefix
 
std::string mLayoutName
 
MyGUI::VectorWidgetPtr mListWindowRoot
 

Static Private Member Functions

static bool sortSpells (const ESM::Spell *left, const ESM::Spell *right)
 

Additional Inherited Members

- Public Types inherited from MWGui::WindowBase
typedef
MyGUI::delegates::CMultiDelegate1
< WindowBase * > 
EventHandle_WindowBase
 
- Public Attributes inherited from MWGui::Layout
MyGUI::Widget * mMainWidget
 

Constructor & Destructor Documentation

MWGui::SpellBuyingWindow::SpellBuyingWindow ( )

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Member Function Documentation

void MWGui::SpellBuyingWindow::addSpell ( const ESM::Spell spell)
protected

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void MWGui::SpellBuyingWindow::clear ( )
inlinevirtual

Clear any state specific to the running game.

Reimplemented from MWGui::WindowBase.

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void MWGui::SpellBuyingWindow::clearSpells ( )
protected

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void MWGui::SpellBuyingWindow::onCancelButtonClicked ( MyGUI::Widget *  _sender)
protected

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void MWGui::SpellBuyingWindow::onFrame ( float  duration)
inlinevirtual

Called every frame if the window is in an active GUI mode.

Reimplemented from MWGui::WindowBase.

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void MWGui::SpellBuyingWindow::onMouseWheel ( MyGUI::Widget *  _sender,
int  _rel 
)
protected

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void MWGui::SpellBuyingWindow::onReferenceUnavailable ( )
protectedvirtual

called when reference has become unavailable

Implements MWGui::ReferenceInterface.

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void MWGui::SpellBuyingWindow::onResChange ( int  width,
int  height 
)
inlinevirtual

Called when GUI viewport changes size.

Reimplemented from MWGui::WindowBase.

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void MWGui::SpellBuyingWindow::onSpellButtonClick ( MyGUI::Widget *  _sender)
protected

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bool MWGui::SpellBuyingWindow::playerHasSpell ( const std::string &  id)
protected

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void MWGui::SpellBuyingWindow::setPtr ( const MWWorld::Ptr ptr)
virtual

Open this object in the GUI, for windows that support it.

Reimplemented from MWGui::WindowBase.

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void MWGui::SpellBuyingWindow::setPtr ( const MWWorld::Ptr actor,
int  startOffset 
)

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bool MWGui::SpellBuyingWindow::sortSpells ( const ESM::Spell left,
const ESM::Spell right 
)
staticprivate

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void MWGui::SpellBuyingWindow::updateLabels ( )
protected

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Member Data Documentation

MyGUI::Button* MWGui::SpellBuyingWindow::mCancelButton
protected
int MWGui::SpellBuyingWindow::mCurrentY
protected
MyGUI::TextBox* MWGui::SpellBuyingWindow::mPlayerGold
protected
MyGUI::ScrollView* MWGui::SpellBuyingWindow::mSpellsView
protected
std::map<MyGUI::Widget*, std::string> MWGui::SpellBuyingWindow::mSpellsWidgetMap
protected

The documentation for this class was generated from the following files: