#include <spellbuyingwindow.hpp>
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| | SpellBuyingWindow () |
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| void | setPtr (const MWWorld::Ptr &actor) |
| | Open this object in the GUI, for windows that support it. More...
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| void | setPtr (const MWWorld::Ptr &actor, int startOffset) |
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| void | onFrame (float dt) |
| | Called every frame if the window is in an active GUI mode. More...
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| void | clear () |
| | Clear any state specific to the running game. More...
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| void | onResChange (int, int) |
| | Called when GUI viewport changes size. More...
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| | ReferenceInterface () |
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| virtual | ~ReferenceInterface () |
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| void | checkReferenceAvailable () |
| | closes the window, if the MW-reference has become unavailable More...
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| virtual void | resetReference () |
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| | WindowBase (const std::string &parLayout) |
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| virtual MyGUI::Widget * | getDefaultKeyFocus () |
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| virtual void | onOpen () |
| | Notify that window has been made visible. More...
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| virtual void | onClose () |
| | Notify that window has been hidden. More...
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| virtual bool | exit () |
| | Gracefully exits the window. More...
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| virtual void | setVisible (bool visible) |
| | Sets the visibility of the window. More...
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| bool | isVisible () |
| | Returns the visibility state of the window. More...
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| void | center () |
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| | Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr) |
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| virtual | ~Layout () |
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| MyGUI::Widget * | getWidget (const std::string &_name) |
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| template<typename T > |
| void | getWidget (T *&_widget, const std::string &_name) |
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| void | setCoord (int x, int y, int w, int h) |
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| void | setText (const std::string &name, const std::string &caption) |
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| void | setTitle (const std::string &title) |
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| MWGui::SpellBuyingWindow::SpellBuyingWindow |
( |
| ) |
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| void MWGui::SpellBuyingWindow::addSpell |
( |
const ESM::Spell & |
spell | ) |
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protected |
| void MWGui::SpellBuyingWindow::clear |
( |
| ) |
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inlinevirtual |
| void MWGui::SpellBuyingWindow::clearSpells |
( |
| ) |
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protected |
| void MWGui::SpellBuyingWindow::onCancelButtonClicked |
( |
MyGUI::Widget * |
_sender | ) |
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protected |
| void MWGui::SpellBuyingWindow::onFrame |
( |
float |
duration | ) |
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inlinevirtual |
Called every frame if the window is in an active GUI mode.
Reimplemented from MWGui::WindowBase.
| void MWGui::SpellBuyingWindow::onMouseWheel |
( |
MyGUI::Widget * |
_sender, |
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int |
_rel |
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) |
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protected |
| void MWGui::SpellBuyingWindow::onReferenceUnavailable |
( |
| ) |
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protectedvirtual |
| void MWGui::SpellBuyingWindow::onResChange |
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int |
width, |
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int |
height |
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) |
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inlinevirtual |
| void MWGui::SpellBuyingWindow::onSpellButtonClick |
( |
MyGUI::Widget * |
_sender | ) |
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protected |
| bool MWGui::SpellBuyingWindow::playerHasSpell |
( |
const std::string & |
id | ) |
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protected |
| void MWGui::SpellBuyingWindow::setPtr |
( |
const MWWorld::Ptr & |
ptr | ) |
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virtual |
Open this object in the GUI, for windows that support it.
Reimplemented from MWGui::WindowBase.
| void MWGui::SpellBuyingWindow::setPtr |
( |
const MWWorld::Ptr & |
actor, |
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int |
startOffset |
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) |
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| void MWGui::SpellBuyingWindow::updateLabels |
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| ) |
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protected |
| MyGUI::Button* MWGui::SpellBuyingWindow::mCancelButton |
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protected |
| int MWGui::SpellBuyingWindow::mCurrentY |
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protected |
| MyGUI::TextBox* MWGui::SpellBuyingWindow::mPlayerGold |
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protected |
| MyGUI::ScrollView* MWGui::SpellBuyingWindow::mSpellsView |
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protected |
| std::map<MyGUI::Widget*, std::string> MWGui::SpellBuyingWindow::mSpellsWidgetMap |
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protected |
The documentation for this class was generated from the following files: