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OpenMW
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#include <windowbase.hpp>
Public Member Functions | |
| WindowModal (const std::string &parLayout) | |
| virtual void | onOpen () override |
| Notify that window has been made visible. More... | |
| virtual void | onClose () override |
| Notify that window has been hidden. More... | |
| virtual bool | exit () override |
| Gracefully exits the window. More... | |
Public Member Functions inherited from MWGui::WindowBase | |
| WindowBase (const std::string &parLayout) | |
| virtual MyGUI::Widget * | getDefaultKeyFocus () |
| virtual void | setPtr (const MWWorld::Ptr &ptr) |
| Open this object in the GUI, for windows that support it. More... | |
| virtual void | onFrame (float duration) |
| Called every frame if the window is in an active GUI mode. More... | |
| virtual void | setVisible (bool visible) |
| Sets the visibility of the window. More... | |
| bool | isVisible () |
| Returns the visibility state of the window. More... | |
| void | center () |
| virtual void | clear () |
| Clear any state specific to the running game. More... | |
| virtual void | onResChange (int width, int height) |
| Called when GUI viewport changes size. More... | |
Public Member Functions inherited from MWGui::Layout | |
| Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr) | |
| virtual | ~Layout () |
| MyGUI::Widget * | getWidget (const std::string &_name) |
| template<typename T > | |
| void | getWidget (T *&_widget, const std::string &_name) |
| void | setCoord (int x, int y, int w, int h) |
| void | setText (const std::string &name, const std::string &caption) |
| void | setTitle (const std::string &title) |
Additional Inherited Members | |
Public Types inherited from MWGui::WindowBase | |
| typedef MyGUI::delegates::CMultiDelegate1 < WindowBase * > | EventHandle_WindowBase |
Public Attributes inherited from MWGui::Layout | |
| MyGUI::Widget * | mMainWidget |
Protected Attributes inherited from MWGui::Layout | |
| std::string | mPrefix |
| std::string | mLayoutName |
| MyGUI::VectorWidgetPtr | mListWindowRoot |
| WindowModal::WindowModal | ( | const std::string & | parLayout | ) |
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inlineoverridevirtual |
Gracefully exits the window.
Reimplemented from MWGui::WindowBase.
Reimplemented in MWGui::CreateClassDialog, MWGui::SelectSkillDialog, MWGui::SelectAttributeDialog, MWGui::SelectSpecializationDialog, MWGui::PickClassDialog, MWGui::MagicSelectionDialog, MWGui::InteractiveMessageBox, MWGui::GenerateClassResultDialog, MWGui::RaceDialog, MWGui::ReviewDialog, MWGui::EditEffectDialog, MWGui::InfoBoxDialog, MWGui::BirthDialog, MWGui::TextInputDialog, MWGui::ItemSelectionDialog, and MWGui::ConfirmationDialog.
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overridevirtual |
Notify that window has been hidden.
Reimplemented from MWGui::WindowBase.
Reimplemented in MWGui::RaceDialog.
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overridevirtual |
Notify that window has been made visible.
Reimplemented from MWGui::WindowBase.
Reimplemented in MWGui::EditNoteDialog, MWGui::PickClassDialog, MWGui::MagicSelectionDialog, MWGui::RaceDialog, MWGui::ReviewDialog, MWGui::PersuasionDialog, MWGui::EditEffectDialog, MWGui::InfoBoxDialog, MWGui::BirthDialog, MWGui::TextInputDialog, and MWGui::SaveGameDialog.
1.8.6