OpenMW
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#include <loadingscreen.hpp>
Public Member Functions | |
LoadingScreen (const VFS::Manager *vfs, osgViewer::Viewer *viewer) | |
virtual | ~LoadingScreen () |
virtual void | setLabel (const std::string &label, bool important) |
Overridden from Loading::Listener, see the Loading::Listener documentation for usage details. More... | |
virtual void | loadingOn (bool visible=true) |
virtual void | loadingOff () |
virtual void | setProgressRange (size_t range) |
Set the total range of progress (e.g. the number of objects to load). More... | |
virtual void | setProgress (size_t value) |
Set current progress. Valid range is [0, progressRange) More... | |
virtual void | increaseProgress (size_t increase=1) |
Increase current progress, default by 1. More... | |
virtual void | setVisible (bool visible) |
Sets the visibility of the window. More... | |
double | getTargetFrameRate () const |
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WindowBase (const std::string &parLayout) | |
virtual MyGUI::Widget * | getDefaultKeyFocus () |
virtual void | setPtr (const MWWorld::Ptr &ptr) |
Open this object in the GUI, for windows that support it. More... | |
virtual void | onFrame (float duration) |
Called every frame if the window is in an active GUI mode. More... | |
virtual void | onOpen () |
Notify that window has been made visible. More... | |
virtual void | onClose () |
Notify that window has been hidden. More... | |
virtual bool | exit () |
Gracefully exits the window. More... | |
bool | isVisible () |
Returns the visibility state of the window. More... | |
void | center () |
virtual void | clear () |
Clear any state specific to the running game. More... | |
virtual void | onResChange (int width, int height) |
Called when GUI viewport changes size. More... | |
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Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr) | |
virtual | ~Layout () |
MyGUI::Widget * | getWidget (const std::string &_name) |
template<typename T > | |
void | getWidget (T *&_widget, const std::string &_name) |
void | setCoord (int x, int y, int w, int h) |
void | setText (const std::string &name, const std::string &caption) |
void | setTitle (const std::string &title) |
Private Member Functions | |
void | findSplashScreens () |
bool | needToDrawLoadingScreen () |
void | setupCopyFramebufferToTextureCallback () |
void | changeWallpaper () |
void | draw () |
Private Attributes | |
const VFS::Manager * | mVFS |
osg::ref_ptr< osgViewer::Viewer > | mViewer |
double | mTargetFrameRate |
double | mLastWallpaperChangeTime |
double | mLastRenderTime |
osg::Timer | mTimer |
double | mLoadingOnTime |
bool | mImportantLabel |
bool | mVisible |
size_t | mProgress |
bool | mShowWallpaper |
MyGUI::Widget * | mLoadingBox |
MyGUI::TextBox * | mLoadingText |
MyGUI::ScrollBar * | mProgressBar |
BackgroundImage * | mBackgroundImage |
BackgroundImage * | mSceneImage |
std::vector< std::string > | mSplashScreens |
osg::ref_ptr< osg::Texture2D > | mTexture |
std::unique_ptr< MyGUI::ITexture > | mGuiTexture |
Additional Inherited Members | |
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typedef MyGUI::delegates::CMultiDelegate1 < WindowBase * > | EventHandle_WindowBase |
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MyGUI::Widget * | mMainWidget |
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std::string | mPrefix |
std::string | mLayoutName |
MyGUI::VectorWidgetPtr | mListWindowRoot |
MWGui::LoadingScreen::LoadingScreen | ( | const VFS::Manager * | vfs, |
osgViewer::Viewer * | viewer | ||
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double MWGui::LoadingScreen::getTargetFrameRate | ( | ) | const |
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Increase current progress, default by 1.
Reimplemented from Loading::Listener.
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Start a loading sequence. Must call loadingOff() when done.
Reimplemented from Loading::Listener.
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Overridden from Loading::Listener, see the Loading::Listener documentation for usage details.
Reimplemented from Loading::Listener.
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Set current progress. Valid range is [0, progressRange)
Reimplemented from Loading::Listener.
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Set the total range of progress (e.g. the number of objects to load).
Reimplemented from Loading::Listener.
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Sets the visibility of the window.
Reimplemented from MWGui::WindowBase.
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