#include <dialogue.hpp>
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| DialogueWindow () |
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| ~DialogueWindow () |
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void | onTradeComplete () |
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virtual bool | exit () |
| Gracefully exits the window. More...
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void | notifyLinkClicked (TypesetBook::InteractiveId link) |
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void | setPtr (const MWWorld::Ptr &actor) |
| Open this object in the GUI, for windows that support it. More...
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void | setKeywords (std::list< std::string > keyWord) |
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void | addResponse (const std::string &title, const std::string &text, bool needMargin=true) |
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void | addMessageBox (const std::string &text) |
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void | onFrame (float dt) |
| Called every frame if the window is in an active GUI mode. More...
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void | clear () |
| Clear any state specific to the running game. More...
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void | updateTopics () |
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| WindowBase (const std::string &parLayout) |
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virtual MyGUI::Widget * | getDefaultKeyFocus () |
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virtual void | onOpen () |
| Notify that window has been made visible. More...
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virtual void | onClose () |
| Notify that window has been hidden. More...
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virtual void | setVisible (bool visible) |
| Sets the visibility of the window. More...
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bool | isVisible () |
| Returns the visibility state of the window. More...
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void | center () |
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virtual void | onResChange (int width, int height) |
| Called when GUI viewport changes size. More...
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| Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr) |
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virtual | ~Layout () |
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MyGUI::Widget * | getWidget (const std::string &_name) |
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template<typename T > |
void | getWidget (T *&_widget, const std::string &_name) |
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void | setCoord (int x, int y, int w, int h) |
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void | setText (const std::string &name, const std::string &caption) |
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void | setTitle (const std::string &title) |
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| ReferenceInterface () |
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virtual | ~ReferenceInterface () |
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void | checkReferenceAvailable () |
| closes the window, if the MW-reference has become unavailable More...
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virtual void | resetReference () |
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MWGui::DialogueWindow::DialogueWindow |
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MWGui::DialogueWindow::~DialogueWindow |
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void MWGui::DialogueWindow::addMessageBox |
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const std::string & |
text | ) |
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void MWGui::DialogueWindow::addResponse |
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const std::string & |
title, |
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const std::string & |
text, |
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bool |
needMargin = true |
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) |
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void MWGui::DialogueWindow::clear |
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inlinevirtual |
void MWGui::DialogueWindow::deleteLater |
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private |
bool MWGui::DialogueWindow::exit |
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virtual |
bool MWGui::DialogueWindow::isCompanion |
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protected |
void MWGui::DialogueWindow::onByeClicked |
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MyGUI::Widget * |
_sender | ) |
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protected |
void MWGui::DialogueWindow::onChoiceActivated |
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int |
id | ) |
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protected |
void MWGui::DialogueWindow::onFrame |
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float |
duration | ) |
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virtual |
Called every frame if the window is in an active GUI mode.
Reimplemented from MWGui::WindowBase.
void MWGui::DialogueWindow::onGoodbyeActivated |
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protected |
void MWGui::DialogueWindow::onMouseWheel |
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MyGUI::Widget * |
_sender, |
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int |
_rel |
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) |
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protected |
void MWGui::DialogueWindow::onReferenceUnavailable |
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protectedvirtual |
void MWGui::DialogueWindow::onScrollbarMoved |
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MyGUI::ScrollBar * |
sender, |
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size_t |
pos |
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) |
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protected |
void MWGui::DialogueWindow::onSelectListItem |
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const std::string & |
topic, |
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int |
id |
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) |
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protected |
void MWGui::DialogueWindow::onTopicActivated |
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const std::string & |
topicId | ) |
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protected |
void MWGui::DialogueWindow::onTradeComplete |
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void MWGui::DialogueWindow::onWindowResize |
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MyGUI::Window * |
_sender | ) |
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protected |
void MWGui::DialogueWindow::restock |
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private |
void MWGui::DialogueWindow::setKeywords |
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std::list< std::string > |
keyWord | ) |
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void MWGui::DialogueWindow::setPtr |
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const MWWorld::Ptr & |
ptr | ) |
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virtual |
Open this object in the GUI, for windows that support it.
Reimplemented from MWGui::WindowBase.
void MWGui::DialogueWindow::updateDisposition |
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private |
void MWGui::DialogueWindow::updateHistory |
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bool |
scrollbar = false | ) |
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protected |
void MWGui::DialogueWindow::updateTopics |
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void MWGui::DialogueWindow::updateTopicsPane |
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protected |
std::vector<std::pair<std::string, int> > MWGui::DialogueWindow::mChoices |
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private |
MyGUI::IntSize MWGui::DialogueWindow::mCurrentWindowSize |
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private |
std::vector<Link*> MWGui::DialogueWindow::mDeleteLater |
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private |
MyGUI::ProgressBar* MWGui::DialogueWindow::mDispositionBar |
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private |
MyGUI::TextBox* MWGui::DialogueWindow::mDispositionText |
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private |
bool MWGui::DialogueWindow::mGoodbye |
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private |
MyGUI::Button* MWGui::DialogueWindow::mGoodbyeButton |
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private |
BookPage* MWGui::DialogueWindow::mHistory |
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private |
std::vector<DialogueText*> MWGui::DialogueWindow::mHistoryContents |
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private |
bool MWGui::DialogueWindow::mIsCompanion |
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private |
std::list<std::string> MWGui::DialogueWindow::mKeywords |
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private |
std::vector<Link*> MWGui::DialogueWindow::mLinks |
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private |
MyGUI::ScrollBar* MWGui::DialogueWindow::mScrollBar |
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private |
std::map<std::string, Link*> MWGui::DialogueWindow::mTopicLinks |
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private |
The documentation for this class was generated from the following files:
- /home/travis/build/elsid/openmw/apps/openmw/mwgui/dialogue.hpp
- /home/travis/build/elsid/openmw/apps/openmw/mwgui/dialogue.cpp