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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
MWGui::TrainingWindow Class Reference

#include <trainingwindow.hpp>

Inheritance diagram for MWGui::TrainingWindow:
Collaboration diagram for MWGui::TrainingWindow:

Public Member Functions

 TrainingWindow ()
 
virtual void onOpen ()
 Notify that window has been made visible. More...
 
bool exit ()
 Gracefully exits the window. More...
 
void setPtr (const MWWorld::Ptr &actor)
 Open this object in the GUI, for windows that support it. More...
 
void onFrame (float dt)
 Called every frame if the window is in an active GUI mode. More...
 
WindowBasegetProgressBar ()
 
void clear ()
 Clear any state specific to the running game. More...
 
- Public Member Functions inherited from MWGui::WindowBase
 WindowBase (const std::string &parLayout)
 
virtual MyGUI::Widget * getDefaultKeyFocus ()
 
virtual void onClose ()
 Notify that window has been hidden. More...
 
virtual void setVisible (bool visible)
 Sets the visibility of the window. More...
 
bool isVisible ()
 Returns the visibility state of the window. More...
 
void center ()
 
virtual void onResChange (int width, int height)
 Called when GUI viewport changes size. More...
 
- Public Member Functions inherited from MWGui::Layout
 Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr)
 
virtual ~Layout ()
 
MyGUI::Widget * getWidget (const std::string &_name)
 
template<typename T >
void getWidget (T *&_widget, const std::string &_name)
 
void setCoord (int x, int y, int w, int h)
 
void setText (const std::string &name, const std::string &caption)
 
void setTitle (const std::string &title)
 
- Public Member Functions inherited from MWGui::ReferenceInterface
 ReferenceInterface ()
 
virtual ~ReferenceInterface ()
 
void checkReferenceAvailable ()
 closes the window, if the MW-reference has become unavailable More...
 
virtual void resetReference ()
 

Protected Member Functions

virtual void onReferenceUnavailable ()
 called when reference has become unavailable More...
 
void onCancelButtonClicked (MyGUI::Widget *sender)
 
void onTrainingSelected (MyGUI::Widget *sender)
 
void onTrainingProgressChanged (int cur, int total)
 
void onTrainingFinished ()
 

Protected Attributes

MyGUI::Widget * mTrainingOptions
 
MyGUI::Button * mCancelButton
 
MyGUI::TextBox * mPlayerGold
 
WaitDialogProgressBar mProgressBar
 
TimeAdvancer mTimeAdvancer
 
- Protected Attributes inherited from MWGui::Layout
std::string mPrefix
 
std::string mLayoutName
 
MyGUI::VectorWidgetPtr mListWindowRoot
 
- Protected Attributes inherited from MWGui::ReferenceInterface
MWWorld::Ptr mPtr
 

Additional Inherited Members

- Public Types inherited from MWGui::WindowBase
typedef
MyGUI::delegates::CMultiDelegate1
< WindowBase * > 
EventHandle_WindowBase
 
- Public Attributes inherited from MWGui::Layout
MyGUI::Widget * mMainWidget
 

Constructor & Destructor Documentation

MWGui::TrainingWindow::TrainingWindow ( )

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Member Function Documentation

void MWGui::TrainingWindow::clear ( )
inlinevirtual

Clear any state specific to the running game.

Reimplemented from MWGui::WindowBase.

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bool MWGui::TrainingWindow::exit ( )
virtual

Gracefully exits the window.

Reimplemented from MWGui::WindowBase.

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WindowBase* MWGui::TrainingWindow::getProgressBar ( )
inline

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void MWGui::TrainingWindow::onCancelButtonClicked ( MyGUI::Widget *  sender)
protected

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void MWGui::TrainingWindow::onFrame ( float  duration)
virtual

Called every frame if the window is in an active GUI mode.

Reimplemented from MWGui::WindowBase.

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void MWGui::TrainingWindow::onOpen ( )
virtual

Notify that window has been made visible.

Reimplemented from MWGui::WindowBase.

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void MWGui::TrainingWindow::onReferenceUnavailable ( )
protectedvirtual

called when reference has become unavailable

Implements MWGui::ReferenceInterface.

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void MWGui::TrainingWindow::onTrainingFinished ( )
protected

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void MWGui::TrainingWindow::onTrainingProgressChanged ( int  cur,
int  total 
)
protected

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void MWGui::TrainingWindow::onTrainingSelected ( MyGUI::Widget *  sender)
protected

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void MWGui::TrainingWindow::setPtr ( const MWWorld::Ptr ptr)
virtual

Open this object in the GUI, for windows that support it.

Reimplemented from MWGui::WindowBase.

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Member Data Documentation

MyGUI::Button* MWGui::TrainingWindow::mCancelButton
protected
MyGUI::TextBox* MWGui::TrainingWindow::mPlayerGold
protected
WaitDialogProgressBar MWGui::TrainingWindow::mProgressBar
protected
TimeAdvancer MWGui::TrainingWindow::mTimeAdvancer
protected
MyGUI::Widget* MWGui::TrainingWindow::mTrainingOptions
protected

The documentation for this class was generated from the following files: