OpenMW
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#include <container.hpp>
Public Member Functions | |
ContainerWindow (DragAndDrop *dragAndDrop) | |
void | setPtr (const MWWorld::Ptr &container) |
Open this object in the GUI, for windows that support it. More... | |
virtual void | onClose () |
Notify that window has been hidden. More... | |
void | clear () |
Clear any state specific to the running game. More... | |
void | onFrame (float dt) |
Called every frame if the window is in an active GUI mode. More... | |
virtual void | resetReference () |
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WindowBase (const std::string &parLayout) | |
virtual MyGUI::Widget * | getDefaultKeyFocus () |
virtual void | onOpen () |
Notify that window has been made visible. More... | |
virtual bool | exit () |
Gracefully exits the window. More... | |
virtual void | setVisible (bool visible) |
Sets the visibility of the window. More... | |
bool | isVisible () |
Returns the visibility state of the window. More... | |
void | center () |
virtual void | onResChange (int width, int height) |
Called when GUI viewport changes size. More... | |
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Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr) | |
virtual | ~Layout () |
MyGUI::Widget * | getWidget (const std::string &_name) |
template<typename T > | |
void | getWidget (T *&_widget, const std::string &_name) |
void | setCoord (int x, int y, int w, int h) |
void | setText (const std::string &name, const std::string &caption) |
void | setTitle (const std::string &title) |
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ReferenceInterface () | |
virtual | ~ReferenceInterface () |
void | checkReferenceAvailable () |
closes the window, if the MW-reference has become unavailable More... | |
Private Member Functions | |
void | onItemSelected (int index) |
void | onBackgroundSelected () |
void | dragItem (MyGUI::Widget *sender, int count) |
void | dropItem () |
void | onCloseButtonClicked (MyGUI::Widget *_sender) |
void | onTakeAllButtonClicked (MyGUI::Widget *_sender) |
void | onDisposeCorpseButtonClicked (MyGUI::Widget *sender) |
bool | onTakeItem (const ItemStack &item, int count) |
virtual void | onReferenceUnavailable () |
called when reference has become unavailable More... | |
Private Attributes | |
DragAndDrop * | mDragAndDrop |
MWGui::ItemView * | mItemView |
SortFilterItemModel * | mSortModel |
ItemModel * | mModel |
int | mSelectedItem |
MyGUI::Button * | mDisposeCorpseButton |
MyGUI::Button * | mTakeButton |
MyGUI::Button * | mCloseButton |
Additional Inherited Members | |
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typedef MyGUI::delegates::CMultiDelegate1 < WindowBase * > | EventHandle_WindowBase |
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MyGUI::Widget * | mMainWidget |
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std::string | mPrefix |
std::string | mLayoutName |
MyGUI::VectorWidgetPtr | mListWindowRoot |
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MWWorld::Ptr | mPtr |
MWGui::ContainerWindow::ContainerWindow | ( | DragAndDrop * | dragAndDrop | ) |
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inlinevirtual |
Clear any state specific to the running game.
Reimplemented from MWGui::WindowBase.
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Notify that window has been hidden.
Reimplemented from MWGui::WindowBase.
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inlinevirtual |
Called every frame if the window is in an active GUI mode.
Reimplemented from MWGui::WindowBase.
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privatevirtual |
called when reference has become unavailable
Implements MWGui::ReferenceInterface.
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Reimplemented from MWGui::ReferenceInterface.
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Open this object in the GUI, for windows that support it.
Reimplemented from MWGui::WindowBase.
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