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MWGui::QuickKeysMenu Class Reference

#include <quickkeysmenu.hpp>

Inheritance diagram for MWGui::QuickKeysMenu:
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Classes

struct  keyData
 

Public Types

enum  QuickKeyType {
  Type_Item, Type_Magic, Type_MagicItem, Type_Unassigned,
  Type_HandToHand
}
 
- Public Types inherited from MWGui::WindowBase
typedef
MyGUI::delegates::CMultiDelegate1
< WindowBase * > 
EventHandle_WindowBase
 

Public Member Functions

 QuickKeysMenu ()
 
 ~QuickKeysMenu ()
 
void onResChange (int, int)
 Called when GUI viewport changes size. More...
 
void onItemButtonClicked (MyGUI::Widget *sender)
 
void onMagicButtonClicked (MyGUI::Widget *sender)
 
void onUnassignButtonClicked (MyGUI::Widget *sender)
 
void onCancelButtonClicked (MyGUI::Widget *sender)
 
void onAssignItem (MWWorld::Ptr item)
 
void onAssignItemCancel ()
 
void onAssignMagicItem (MWWorld::Ptr item)
 
void onAssignMagic (const std::string &spellId)
 
void onAssignMagicCancel ()
 
void onOpen ()
 Notify that window has been made visible. More...
 
void activateQuickKey (int index)
 
void updateActivatedQuickKey ()
 
void write (ESM::ESMWriter &writer)
 
void readRecord (ESM::ESMReader &reader, uint32_t type)
 
void clear ()
 Clear any state specific to the running game. More...
 
- Public Member Functions inherited from MWGui::WindowBase
 WindowBase (const std::string &parLayout)
 
virtual MyGUI::Widget * getDefaultKeyFocus ()
 
virtual void setPtr (const MWWorld::Ptr &ptr)
 Open this object in the GUI, for windows that support it. More...
 
virtual void onFrame (float duration)
 Called every frame if the window is in an active GUI mode. More...
 
virtual void onClose ()
 Notify that window has been hidden. More...
 
virtual bool exit ()
 Gracefully exits the window. More...
 
virtual void setVisible (bool visible)
 Sets the visibility of the window. More...
 
bool isVisible ()
 Returns the visibility state of the window. More...
 
void center ()
 
- Public Member Functions inherited from MWGui::Layout
 Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr)
 
virtual ~Layout ()
 
MyGUI::Widget * getWidget (const std::string &_name)
 
template<typename T >
void getWidget (T *&_widget, const std::string &_name)
 
void setCoord (int x, int y, int w, int h)
 
void setText (const std::string &name, const std::string &caption)
 
void setTitle (const std::string &title)
 

Private Member Functions

void onQuickKeyButtonClicked (MyGUI::Widget *sender)
 
void onOkButtonClicked (MyGUI::Widget *sender)
 
void unassign (keyData *key)
 

Private Attributes

std::vector< keyDatamKey
 
keyDatamSelected
 
keyDatamActivated
 
MyGUI::EditBox * mInstructionLabel
 
MyGUI::Button * mOkButton
 
QuickKeysMenuAssignmAssignDialog
 
ItemSelectionDialogmItemSelectionDialog
 
MagicSelectionDialogmMagicSelectionDialog
 

Additional Inherited Members

- Public Attributes inherited from MWGui::Layout
MyGUI::Widget * mMainWidget
 
- Protected Attributes inherited from MWGui::Layout
std::string mPrefix
 
std::string mLayoutName
 
MyGUI::VectorWidgetPtr mListWindowRoot
 

Member Enumeration Documentation

Note
This enum is serialized, so don't move the items around!
Enumerator
Type_Item 
Type_Magic 
Type_MagicItem 
Type_Unassigned 
Type_HandToHand 

Constructor & Destructor Documentation

MWGui::QuickKeysMenu::QuickKeysMenu ( )

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MWGui::QuickKeysMenu::~QuickKeysMenu ( )

Member Function Documentation

void MWGui::QuickKeysMenu::activateQuickKey ( int  index)

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void MWGui::QuickKeysMenu::clear ( )
virtual

Clear any state specific to the running game.

Reimplemented from MWGui::WindowBase.

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void MWGui::QuickKeysMenu::onAssignItem ( MWWorld::Ptr  item)

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void MWGui::QuickKeysMenu::onAssignItemCancel ( )

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void MWGui::QuickKeysMenu::onAssignMagic ( const std::string &  spellId)

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void MWGui::QuickKeysMenu::onAssignMagicCancel ( )

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void MWGui::QuickKeysMenu::onAssignMagicItem ( MWWorld::Ptr  item)

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void MWGui::QuickKeysMenu::onCancelButtonClicked ( MyGUI::Widget *  sender)

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void MWGui::QuickKeysMenu::onItemButtonClicked ( MyGUI::Widget *  sender)

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void MWGui::QuickKeysMenu::onMagicButtonClicked ( MyGUI::Widget *  sender)

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void MWGui::QuickKeysMenu::onOkButtonClicked ( MyGUI::Widget *  sender)
private

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void MWGui::QuickKeysMenu::onOpen ( )
virtual

Notify that window has been made visible.

Reimplemented from MWGui::WindowBase.

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void MWGui::QuickKeysMenu::onQuickKeyButtonClicked ( MyGUI::Widget *  sender)
private

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void MWGui::QuickKeysMenu::onResChange ( int  width,
int  height 
)
inlinevirtual

Called when GUI viewport changes size.

Reimplemented from MWGui::WindowBase.

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void MWGui::QuickKeysMenu::onUnassignButtonClicked ( MyGUI::Widget *  sender)

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void MWGui::QuickKeysMenu::readRecord ( ESM::ESMReader reader,
uint32_t  type 
)

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void MWGui::QuickKeysMenu::unassign ( keyData key)
private

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void MWGui::QuickKeysMenu::updateActivatedQuickKey ( )

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void MWGui::QuickKeysMenu::write ( ESM::ESMWriter writer)

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Member Data Documentation

keyData* MWGui::QuickKeysMenu::mActivated
private
QuickKeysMenuAssign* MWGui::QuickKeysMenu::mAssignDialog
private
MyGUI::EditBox* MWGui::QuickKeysMenu::mInstructionLabel
private
ItemSelectionDialog* MWGui::QuickKeysMenu::mItemSelectionDialog
private
std::vector<keyData> MWGui::QuickKeysMenu::mKey
private
MagicSelectionDialog* MWGui::QuickKeysMenu::mMagicSelectionDialog
private
MyGUI::Button* MWGui::QuickKeysMenu::mOkButton
private
keyData* MWGui::QuickKeysMenu::mSelected
private

The documentation for this class was generated from the following files: