OpenMW
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#include <quickkeysmenu.hpp>
Classes | |
struct | keyData |
Public Types | |
enum | QuickKeyType { Type_Item, Type_Magic, Type_MagicItem, Type_Unassigned, Type_HandToHand } |
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typedef MyGUI::delegates::CMultiDelegate1 < WindowBase * > | EventHandle_WindowBase |
Public Member Functions | |
QuickKeysMenu () | |
~QuickKeysMenu () | |
void | onResChange (int, int) |
Called when GUI viewport changes size. More... | |
void | onItemButtonClicked (MyGUI::Widget *sender) |
void | onMagicButtonClicked (MyGUI::Widget *sender) |
void | onUnassignButtonClicked (MyGUI::Widget *sender) |
void | onCancelButtonClicked (MyGUI::Widget *sender) |
void | onAssignItem (MWWorld::Ptr item) |
void | onAssignItemCancel () |
void | onAssignMagicItem (MWWorld::Ptr item) |
void | onAssignMagic (const std::string &spellId) |
void | onAssignMagicCancel () |
void | onOpen () |
Notify that window has been made visible. More... | |
void | activateQuickKey (int index) |
void | updateActivatedQuickKey () |
void | write (ESM::ESMWriter &writer) |
void | readRecord (ESM::ESMReader &reader, uint32_t type) |
void | clear () |
Clear any state specific to the running game. More... | |
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WindowBase (const std::string &parLayout) | |
virtual MyGUI::Widget * | getDefaultKeyFocus () |
virtual void | setPtr (const MWWorld::Ptr &ptr) |
Open this object in the GUI, for windows that support it. More... | |
virtual void | onFrame (float duration) |
Called every frame if the window is in an active GUI mode. More... | |
virtual void | onClose () |
Notify that window has been hidden. More... | |
virtual bool | exit () |
Gracefully exits the window. More... | |
virtual void | setVisible (bool visible) |
Sets the visibility of the window. More... | |
bool | isVisible () |
Returns the visibility state of the window. More... | |
void | center () |
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Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr) | |
virtual | ~Layout () |
MyGUI::Widget * | getWidget (const std::string &_name) |
template<typename T > | |
void | getWidget (T *&_widget, const std::string &_name) |
void | setCoord (int x, int y, int w, int h) |
void | setText (const std::string &name, const std::string &caption) |
void | setTitle (const std::string &title) |
Private Member Functions | |
void | onQuickKeyButtonClicked (MyGUI::Widget *sender) |
void | onOkButtonClicked (MyGUI::Widget *sender) |
void | unassign (keyData *key) |
Private Attributes | |
std::vector< keyData > | mKey |
keyData * | mSelected |
keyData * | mActivated |
MyGUI::EditBox * | mInstructionLabel |
MyGUI::Button * | mOkButton |
QuickKeysMenuAssign * | mAssignDialog |
ItemSelectionDialog * | mItemSelectionDialog |
MagicSelectionDialog * | mMagicSelectionDialog |
Additional Inherited Members | |
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MyGUI::Widget * | mMainWidget |
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std::string | mPrefix |
std::string | mLayoutName |
MyGUI::VectorWidgetPtr | mListWindowRoot |
MWGui::QuickKeysMenu::QuickKeysMenu | ( | ) |
MWGui::QuickKeysMenu::~QuickKeysMenu | ( | ) |
void MWGui::QuickKeysMenu::activateQuickKey | ( | int | index | ) |
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Clear any state specific to the running game.
Reimplemented from MWGui::WindowBase.
void MWGui::QuickKeysMenu::onAssignItem | ( | MWWorld::Ptr | item | ) |
void MWGui::QuickKeysMenu::onAssignItemCancel | ( | ) |
void MWGui::QuickKeysMenu::onAssignMagic | ( | const std::string & | spellId | ) |
void MWGui::QuickKeysMenu::onAssignMagicCancel | ( | ) |
void MWGui::QuickKeysMenu::onAssignMagicItem | ( | MWWorld::Ptr | item | ) |
void MWGui::QuickKeysMenu::onCancelButtonClicked | ( | MyGUI::Widget * | sender | ) |
void MWGui::QuickKeysMenu::onItemButtonClicked | ( | MyGUI::Widget * | sender | ) |
void MWGui::QuickKeysMenu::onMagicButtonClicked | ( | MyGUI::Widget * | sender | ) |
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Notify that window has been made visible.
Reimplemented from MWGui::WindowBase.
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Called when GUI viewport changes size.
Reimplemented from MWGui::WindowBase.
void MWGui::QuickKeysMenu::onUnassignButtonClicked | ( | MyGUI::Widget * | sender | ) |
void MWGui::QuickKeysMenu::readRecord | ( | ESM::ESMReader & | reader, |
uint32_t | type | ||
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void MWGui::QuickKeysMenu::updateActivatedQuickKey | ( | ) |
void MWGui::QuickKeysMenu::write | ( | ESM::ESMWriter & | writer | ) |
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