|
OpenMW
|
#include "inventorywindow.hpp"#include <cmath>#include <stdexcept>#include <MyGUI_Window.h>#include <MyGUI_ImageBox.h>#include <MyGUI_RenderManager.h>#include <MyGUI_InputManager.h>#include <MyGUI_Button.h>#include <osg/Texture2D>#include <components/misc/stringops.hpp>#include <components/myguiplatform/myguitexture.hpp>#include <components/settings/settings.hpp>#include "../mwbase/world.hpp"#include "../mwbase/environment.hpp"#include "../mwbase/windowmanager.hpp"#include "../mwbase/mechanicsmanager.hpp"#include "../mwbase/scriptmanager.hpp"#include "../mwworld/inventorystore.hpp"#include "../mwworld/class.hpp"#include "../mwworld/actionequip.hpp"#include "../mwscript/interpretercontext.hpp"#include "../mwmechanics/actorutil.hpp"#include "../mwmechanics/creaturestats.hpp"#include "itemview.hpp"#include "inventoryitemmodel.hpp"#include "sortfilteritemmodel.hpp"#include "tradeitemmodel.hpp"#include "countdialog.hpp"#include "tradewindow.hpp"#include "draganddrop.hpp"#include "widgets.hpp"Namespaces | |
| anonymous_namespace{inventorywindow.cpp} | |
| MWGui | |
Functions | |
| bool | anonymous_namespace{inventorywindow.cpp}::isRightHandWeapon (const MWWorld::Ptr &item) |
1.8.6