1 #ifndef MWGUI_SORT_FILTER_ITEM_MODEL_H
2 #define MWGUI_SORT_FILTER_ITEM_MODEL_H
55 std::vector<std::pair<MWWorld::Ptr, size_t> >
mDragItems;
virtual size_t getItemCount()
Definition: sortfilteritemmodel.cpp:267
static const int Filter_OnlyRepairable
Definition: sortfilteritemmodel.hpp:47
The base class that all item models should derive from.
Definition: itemmodel.hpp:43
std::vector< std::pair< MWWorld::Ptr, size_t > > mDragItems
Definition: sortfilteritemmodel.hpp:55
int mCategory
Definition: sortfilteritemmodel.hpp:57
static const int Filter_OnlyIngredients
Definition: sortfilteritemmodel.hpp:42
bool filterAccepts(const ItemStack &item)
Definition: sortfilteritemmodel.cpp:175
bool onTakeItem(const MWWorld::Ptr &item, int count)
Definition: sortfilteritemmodel.cpp:322
bool onDropItem(const MWWorld::Ptr &item, int count)
Definition: sortfilteritemmodel.cpp:317
A proxy item model can be used to filter or rearrange items from a source model (or even add new item...
Definition: itemmodel.hpp:88
A single item stack managed by an item model.
Definition: itemmodel.hpp:12
SortFilterItemModel(ItemModel *sourceModel)
Definition: sortfilteritemmodel.cpp:152
static const int Filter_OnlyEnchanted
Definition: sortfilteritemmodel.hpp:43
std::vector< ItemStack > mItems
Definition: sortfilteritemmodel.hpp:53
static const int Filter_OnlyRepairTools
Definition: sortfilteritemmodel.hpp:49
static const int Filter_OnlyUsableItems
Definition: sortfilteritemmodel.hpp:46
static const int Filter_OnlyEnchantable
Definition: sortfilteritemmodel.hpp:44
static const int Category_Weapon
Definition: sortfilteritemmodel.hpp:36
static const int Category_Misc
Definition: sortfilteritemmodel.hpp:38
static const int Category_Magic
Definition: sortfilteritemmodel.hpp:39
void addDragItem(const MWWorld::Ptr &dragItem, size_t count)
Dragged items are not displayed.
Definition: sortfilteritemmodel.cpp:165
void setFilter(int filter)
Definition: sortfilteritemmodel.cpp:277
virtual ItemStack getItem(ModelIndex index)
Throws for invalid index or out of range index.
Definition: sortfilteritemmodel.cpp:258
static const int Category_Apparel
Definition: sortfilteritemmodel.hpp:37
virtual void update()
Rebuild the item model, this will invalidate existing model indices.
Definition: sortfilteritemmodel.cpp:282
Definition: sortfilteritemmodel.hpp:9
int mFilter
Definition: sortfilteritemmodel.hpp:58
void setSortByType(bool sort)
Use ItemStack::Type for sorting?
Definition: sortfilteritemmodel.hpp:30
bool allowedToUseItems() const
Is the player allowed to use items from this item model? (default true)
Definition: sortfilteritemmodel.cpp:160
void setCategory(int category)
Definition: sortfilteritemmodel.cpp:272
static const int Filter_OnlyChargedSoulstones
Definition: sortfilteritemmodel.hpp:45
bool mSortByType
Definition: sortfilteritemmodel.hpp:59
void onClose()
Definition: sortfilteritemmodel.cpp:312
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
static const int Category_All
Definition: sortfilteritemmodel.hpp:40
void clearDragItems()
Definition: sortfilteritemmodel.cpp:170
static const int Filter_OnlyRechargable
Definition: sortfilteritemmodel.hpp:48