1 #ifndef MGUI_Inventory_H
2 #define MGUI_Inventory_H
7 #include "../mwworld/ptr.hpp"
8 #include "../mwrender/characterpreview.hpp"
28 class SortFilterItemModel;
66 void cycle(
bool next);
101 std::unique_ptr<MWRender::InventoryPreview>
mPreview;
112 void sellItem(MyGUI::Widget* sender,
int count);
113 void dragItem(MyGUI::Widget* sender,
int count);
134 #endif // Inventory_H
Definition: inventorywindow.hpp:33
void onPinToggled()
Definition: inventorywindow.cpp:470
TradeItemModel * getTradeModel()
Definition: inventorywindow.cpp:210
Wrapper class that constructs and provides access to the most commonly used resource subsystems...
Definition: resourcesystem.hpp:30
MyGUI::Button * mFilterApparel
Definition: inventorywindow.hpp:89
void updateItemView()
Definition: inventorywindow.cpp:369
void onItemSelectedFromSourceModel(int index)
Definition: inventorywindow.cpp:231
The base class that all item models should derive from.
Definition: itemmodel.hpp:43
float mUpdateTimer
Definition: inventorywindow.hpp:105
void updatePreviewSize()
Definition: inventorywindow.cpp:435
Definition: itemview.hpp:11
void clear()
Clear any state specific to the running game.
Definition: inventorywindow.cpp:157
An item model that allows 'borrowing' items from another item model. Used for previewing barter offer...
Definition: tradeitemmodel.hpp:13
std::unique_ptr< MyGUI::ITexture > mPreviewTexture
Definition: inventorywindow.hpp:100
void cycle(bool next)
Cycle to previous/next weapon.
Definition: inventorywindow.cpp:734
void useItem(const MWWorld::Ptr &ptr, bool force=false)
Definition: inventorywindow.cpp:483
float mScaleFactor
Definition: inventorywindow.hpp:104
MyGUI::Button * mFilterMagic
Definition: inventorywindow.hpp:90
MyGUI::TextBox * mArmorRating
Definition: inventorywindow.hpp:81
bool mTrading
Definition: inventorywindow.hpp:103
void updateArmorRating()
Definition: inventorywindow.cpp:427
InventoryWindow(DragAndDrop *dragAndDrop, osg::Group *parent, Resource::ResourceSystem *resourceSystem)
Definition: inventorywindow.cpp:59
MyGUI::Button * mFilterAll
Definition: inventorywindow.hpp:87
Definition: draganddrop.hpp:17
void setGuiMode(GuiMode mode)
Definition: inventorywindow.cpp:165
void updatePlayer()
Definition: inventorywindow.cpp:126
void adjustPanes()
Definition: inventorywindow.cpp:115
void dragItem(MyGUI::Widget *sender, int count)
Definition: inventorywindow.cpp:338
GuiMode mGuiMode
Definition: inventorywindow.hpp:95
MyGUI::Button * mFilterMisc
Definition: inventorywindow.hpp:91
int mLastXSize
Definition: inventorywindow.hpp:97
Definition: windowpinnablebase.hpp:10
SortFilterItemModel * getSortFilterModel()
Definition: inventorywindow.cpp:205
MyGUI::Widget * mLeftPane
Definition: inventorywindow.hpp:84
void onAvatarClicked(MyGUI::Widget *_sender)
Definition: inventorywindow.cpp:548
virtual void onOpen()
Notify that window has been made visible.
Definition: inventorywindow.cpp:378
void onTitleDoubleClicked()
Definition: inventorywindow.cpp:477
Definition: sortfilteritemmodel.hpp:9
void onFilterChanged(MyGUI::Widget *_sender)
Definition: inventorywindow.cpp:446
void notifyContentChanged()
Definition: inventorywindow.cpp:665
int mLastYSize
Definition: inventorywindow.hpp:98
MWGui::ItemView * mItemView
Definition: inventorywindow.hpp:75
void dirtyPreview()
Definition: inventorywindow.cpp:658
MWWorld::Ptr mPtr
Definition: inventorywindow.hpp:73
int mSelectedItem
Definition: inventorywindow.hpp:71
void onItemSelected(int index)
Definition: inventorywindow.cpp:226
MyGUI::Widget * mAvatar
Definition: inventorywindow.hpp:79
MyGUI::Widget * mRightPane
Definition: inventorywindow.hpp:85
void updateEncumbranceBar()
Definition: inventorywindow.cpp:622
MWWorld::Ptr getAvatarSelectedItem(int x, int y)
Definition: inventorywindow.cpp:596
MWWorld::Ptr mSkippedToEquip
Definition: inventorywindow.hpp:93
void ensureSelectedItemUnequipped(int count)
Unequips count items from mSelectedItem, if it is equipped, and then updates mSelectedItem in case th...
Definition: inventorywindow.cpp:305
GuiMode
Definition: mode.hpp:6
Widgets::MWDynamicStat * mEncumbranceBar
Definition: inventorywindow.hpp:82
void setTrading(bool trading)
start trading, disables item drag&drop
Definition: inventorywindow.cpp:653
MyGUI::Button * mFilterWeapon
Definition: inventorywindow.hpp:88
TradeItemModel * mTradeModel
Definition: inventorywindow.hpp:77
void rebuildAvatar()
Definition: inventorywindow.cpp:794
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
void onBackgroundSelected()
Definition: inventorywindow.cpp:220
SortFilterItemModel * mSortModel
Definition: inventorywindow.hpp:76
ItemModel * getModel()
Definition: inventorywindow.cpp:215
DragAndDrop * mDragAndDrop
Definition: inventorywindow.hpp:69
void sellItem(MyGUI::Widget *sender, int count)
Definition: inventorywindow.cpp:345
void pickUpObject(MWWorld::Ptr object)
Definition: inventorywindow.cpp:676
std::unique_ptr< MWRender::InventoryPreview > mPreview
Definition: inventorywindow.hpp:101
void onFrame(float dt)
Called every frame if the window is in an active GUI mode.
Definition: inventorywindow.cpp:632
void onWindowResize(MyGUI::Window *_sender)
Definition: inventorywindow.cpp:389
MyGUI::ImageBox * mAvatarImage
Definition: inventorywindow.hpp:80