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mechanicsmanager.hpp
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1 #ifndef GAME_MWBASE_MECHANICSMANAGER_H
2 #define GAME_MWBASE_MECHANICSMANAGER_H
3 
4 #include <string>
5 #include <vector>
6 #include <list>
7 #include <set>
8 #include <stdint.h>
9 
10 #include "../mwworld/ptr.hpp"
11 
12 namespace osg
13 {
14  class Vec3f;
15 }
16 
17 namespace ESM
18 {
19  struct Class;
20 
21  class ESMReader;
22  class ESMWriter;
23 }
24 
25 namespace MWWorld
26 {
27  class Ptr;
28  class CellStore;
29  class CellRef;
30 }
31 
32 namespace Loading
33 {
34  class Listener;
35 }
36 
37 namespace MWBase
38 {
41  {
44 
47 
48  public:
49 
51 
52  virtual ~MechanicsManager() {}
53 
54  virtual void add (const MWWorld::Ptr& ptr) = 0;
56 
57  virtual void remove (const MWWorld::Ptr& ptr) = 0;
59 
60  virtual void updateCell(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr) = 0;
62 
63  virtual void drop (const MWWorld::CellStore *cellStore) = 0;
65 
66  virtual void watchActor (const MWWorld::Ptr& ptr) = 0;
69 
70  virtual void update (float duration, bool paused) = 0;
75 
76  virtual void advanceTime (float duration) = 0;
77 
78  virtual void setPlayerName (const std::string& name) = 0;
80 
81  virtual void setPlayerRace (const std::string& id, bool male, const std::string &head, const std::string &hair) = 0;
83 
84  virtual void setPlayerBirthsign (const std::string& id) = 0;
86 
87  virtual void setPlayerClass (const std::string& id) = 0;
89 
90  virtual void setPlayerClass (const ESM::Class& class_) = 0;
92 
93  virtual void restoreDynamicStats(MWWorld::Ptr actor, bool sleep) = 0;
94 
95  virtual void rest(bool sleep) = 0;
98 
99  virtual int getHoursToRest() const = 0;
101 
102  virtual int getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying) = 0;
104 
105  virtual int getDerivedDisposition(const MWWorld::Ptr& ptr, bool addTemporaryDispositionChange = true) = 0;
107 
108  virtual int countDeaths (const std::string& id) const = 0;
110 
112  virtual bool awarenessCheck (const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer) = 0;
113 
115  virtual void startCombat (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target) = 0;
116 
118  {
119  OT_Theft, // Taking items owned by an NPC or a faction you are not a member of
120  OT_Assault, // Attacking a peaceful NPC
121  OT_Murder, // Murdering a peaceful NPC
122  OT_Trespassing, // Picking the lock of an owned door/chest
123  OT_SleepingInOwnedBed, // Sleeping in a bed owned by an NPC or a faction you are not a member of
124  OT_Pickpocket // Entering pickpocket mode, leaving it, and being detected. Any items stolen are a separate crime (Theft)
125  };
133  virtual bool commitCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim,
134  OffenseType type, int arg=0, bool victimAware=false) = 0;
136  virtual bool actorAttacked (const MWWorld::Ptr& victim, const MWWorld::Ptr& attacker) = 0;
137 
140  virtual void actorKilled (const MWWorld::Ptr& victim, const MWWorld::Ptr& attacker) = 0;
141 
144  virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, const MWWorld::Ptr& container,
145  int count, bool alarm = true) = 0;
147  virtual void objectOpened (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item) = 0;
150  virtual bool sleepInBed (const MWWorld::Ptr& ptr, const MWWorld::Ptr& bed) = 0;
151 
153  {
160  };
161  virtual void getPersuasionDispositionChange (const MWWorld::Ptr& npc, PersuasionType type, bool& success, float& tempChange, float& permChange) = 0;
163 
164  virtual void forceStateUpdate(const MWWorld::Ptr &ptr) = 0;
166 
167  virtual bool playAnimationGroup(const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number=1, bool persist=false) = 0;
176 
177  virtual void skipAnimation(const MWWorld::Ptr& ptr) = 0;
180 
181  virtual bool checkAnimationPlaying(const MWWorld::Ptr& ptr, const std::string& groupName) = 0;
182 
184  virtual void persistAnimationStates() = 0;
185 
188  virtual void updateMagicEffects (const MWWorld::Ptr& ptr) = 0;
189 
190  virtual bool toggleAI() = 0;
191  virtual bool isAIActive() = 0;
192 
193  virtual void getObjectsInRange (const osg::Vec3f& position, float radius, std::vector<MWWorld::Ptr>& objects) = 0;
194  virtual void getActorsInRange(const osg::Vec3f &position, float radius, std::vector<MWWorld::Ptr> &objects) = 0;
195 
197  virtual bool isAnyActorInRange(const osg::Vec3f &position, float radius) = 0;
198 
200 
201  virtual std::list<MWWorld::Ptr> getActorsSidingWith(const MWWorld::Ptr& actor) = 0;
202  virtual std::list<MWWorld::Ptr> getActorsFollowing(const MWWorld::Ptr& actor) = 0;
203  virtual std::list<int> getActorsFollowingIndices(const MWWorld::Ptr& actor) = 0;
204 
206 
207  virtual std::list<MWWorld::Ptr> getActorsFighting(const MWWorld::Ptr& actor) = 0;
208 
209  virtual std::list<MWWorld::Ptr> getEnemiesNearby(const MWWorld::Ptr& actor) = 0;
210 
212  virtual void getActorsFollowing(const MWWorld::Ptr& actor, std::set<MWWorld::Ptr>& out) = 0;
213  virtual void getActorsSidingWith(const MWWorld::Ptr& actor, std::set<MWWorld::Ptr>& out) = 0;
214 
215  virtual void playerLoaded() = 0;
216 
217  virtual int countSavedGameRecords() const = 0;
218 
219  virtual void write (ESM::ESMWriter& writer, Loading::Listener& listener) const = 0;
220 
221  virtual void readRecord (ESM::ESMReader& reader, uint32_t type) = 0;
222 
223  virtual void clear() = 0;
224 
225  virtual bool isAggressive (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target) = 0;
226 
228  virtual void keepPlayerAlive() = 0;
229 
230  virtual bool isCastingSpell (const MWWorld::Ptr& ptr) const = 0;
231  virtual bool isReadyToBlock (const MWWorld::Ptr& ptr) const = 0;
232  virtual bool isAttackingOrSpell(const MWWorld::Ptr &ptr) const = 0;
233 
234  virtual void castSpell(const MWWorld::Ptr& ptr, const std::string spellId, bool manualSpell) = 0;
235 
238  virtual bool isActorDetected(const MWWorld::Ptr& actor, const MWWorld::Ptr& observer) = 0;
239 
240  virtual void confiscateStolenItems (const MWWorld::Ptr& player, const MWWorld::Ptr& targetContainer) = 0;
241 
244  virtual std::vector<std::pair<std::string, int> > getStolenItemOwners(const std::string& itemid) = 0;
245 
247  virtual bool isItemStolenFrom(const std::string& itemid, const MWWorld::Ptr& ptr) = 0;
248 
249  virtual bool isBoundItem(const MWWorld::Ptr& item) = 0;
250  virtual bool isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& target, MWWorld::Ptr& victim) = 0;
251 
253  virtual void setWerewolf(const MWWorld::Ptr& actor, bool werewolf) = 0;
254 
257  virtual void applyWerewolfAcrobatics(const MWWorld::Ptr& actor) = 0;
258 
259  virtual void cleanupSummonedCreature(const MWWorld::Ptr& caster, int creatureActorId) = 0;
260 
261  virtual void confiscateStolenItemToOwner(const MWWorld::Ptr &player, const MWWorld::Ptr &item, const MWWorld::Ptr& victim, int count) = 0;
262  virtual bool isAttackPreparing(const MWWorld::Ptr& ptr) = 0;
263  virtual bool isRunning(const MWWorld::Ptr& ptr) = 0;
264  virtual bool isSneaking(const MWWorld::Ptr& ptr) = 0;
265  };
266 }
267 
268 #endif
virtual int getHoursToRest() const =0
Calculate how many hours the player needs to rest in order to be fully healed.
Definition: mechanicsmanager.hpp:154
MechanicsManager & operator=(const MechanicsManager &)
not implemented
virtual void setPlayerRace(const std::string &id, bool male, const std::string &head, const std::string &hair)=0
Set player race.
virtual bool isBoundItem(const MWWorld::Ptr &item)=0
virtual void update(float duration, bool paused)=0
virtual void setPlayerClass(const std::string &id)=0
Set player class to stock class.
virtual void keepPlayerAlive()=0
Resurrects the player if necessary.
virtual int countSavedGameRecords() const =0
virtual bool isCastingSpell(const MWWorld::Ptr &ptr) const =0
virtual bool isAnyActorInRange(const osg::Vec3f &position, float radius)=0
Check if there are actors in selected range.
virtual void setPlayerBirthsign(const std::string &id)=0
Set player birthsign.
virtual std::list< MWWorld::Ptr > getEnemiesNearby(const MWWorld::Ptr &actor)=0
Definition: esmreader.hpp:21
virtual void setWerewolf(const MWWorld::Ptr &actor, bool werewolf)=0
Turn actor into werewolf or normal form.
PersuasionType
Definition: mechanicsmanager.hpp:152
virtual void setPlayerName(const std::string &name)=0
Set player name.
virtual void cleanupSummonedCreature(const MWWorld::Ptr &caster, int creatureActorId)=0
virtual bool checkAnimationPlaying(const MWWorld::Ptr &ptr, const std::string &groupName)=0
virtual bool isReadyToBlock(const MWWorld::Ptr &ptr) const =0
virtual void clear()=0
virtual void itemTaken(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item, const MWWorld::Ptr &container, int count, bool alarm=true)=0
Definition: mechanicsmanager.hpp:156
virtual bool isAggressive(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target)=0
virtual bool isAttackingOrSpell(const MWWorld::Ptr &ptr) const =0
Definition: mechanicsmanager.hpp:124
Definition: mechanicsmanager.hpp:123
virtual void persistAnimationStates()=0
Save the current animation state of managed references to their RefData.
Definition: loadinglistener.hpp:8
virtual bool actorAttacked(const MWWorld::Ptr &victim, const MWWorld::Ptr &attacker)=0
MechanicsManager()
Definition: mechanicsmanager.hpp:50
virtual bool isSneaking(const MWWorld::Ptr &ptr)=0
virtual bool isAllowedToUse(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target, MWWorld::Ptr &victim)=0
Definition: esmwriter.hpp:17
virtual bool awarenessCheck(const MWWorld::Ptr &ptr, const MWWorld::Ptr &observer)=0
Check if observer is potentially aware of ptr. Does not do a line of sight check! ...
virtual void actorKilled(const MWWorld::Ptr &victim, const MWWorld::Ptr &attacker)=0
virtual void getObjectsInRange(const osg::Vec3f &position, float radius, std::vector< MWWorld::Ptr > &objects)=0
virtual void getActorsInRange(const osg::Vec3f &position, float radius, std::vector< MWWorld::Ptr > &objects)=0
virtual void getPersuasionDispositionChange(const MWWorld::Ptr &npc, PersuasionType type, bool &success, float &tempChange, float &permChange)=0
Perform a persuasion action on NPC.
virtual int countDeaths(const std::string &id) const =0
Return the number of deaths for actors with the given ID.
virtual std::list< int > getActorsFollowingIndices(const MWWorld::Ptr &actor)=0
virtual void skipAnimation(const MWWorld::Ptr &ptr)=0
Definition: mechanicsmanager.hpp:155
virtual void drop(const MWWorld::CellStore *cellStore)=0
Deregister all objects in the given cell.
virtual void updateCell(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr)=0
Moves an object to a new cell.
virtual int getDerivedDisposition(const MWWorld::Ptr &ptr, bool addTemporaryDispositionChange=true)=0
Calculate the diposition of an NPC toward the player.
virtual void updateMagicEffects(const MWWorld::Ptr &ptr)=0
virtual void objectOpened(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item)=0
Utility to check if opening (i.e. unlocking) this object is illegal and calling commitCrime if so...
Mutable state of a cell.
Definition: cellstore.hpp:51
virtual bool playAnimationGroup(const MWWorld::Ptr &ptr, const std::string &groupName, int mode, int number=1, bool persist=false)=0
virtual void advanceTime(float duration)=0
virtual std::list< MWWorld::Ptr > getActorsFollowing(const MWWorld::Ptr &actor)=0
virtual bool isActorDetected(const MWWorld::Ptr &actor, const MWWorld::Ptr &observer)=0
virtual bool isItemStolenFrom(const std::string &itemid, const MWWorld::Ptr &ptr)=0
Has the player stolen this item from the given owner?
virtual void rest(bool sleep)=0
Definition: mechanicsmanager.hpp:121
virtual void restoreDynamicStats(MWWorld::Ptr actor, bool sleep)=0
virtual void castSpell(const MWWorld::Ptr &ptr, const std::string spellId, bool manualSpell)=0
virtual std::list< MWWorld::Ptr > getActorsSidingWith(const MWWorld::Ptr &actor)=0
Returns the list of actors which are siding with the given actor in fights.
virtual void applyWerewolfAcrobatics(const MWWorld::Ptr &actor)=0
virtual bool isRunning(const MWWorld::Ptr &ptr)=0
virtual int getBarterOffer(const MWWorld::Ptr &ptr, int basePrice, bool buying)=0
This is used by every service to determine the price of objects given the trading skills of the playe...
virtual void watchActor(const MWWorld::Ptr &ptr)=0
virtual bool toggleAI()=0
Definition: mechanicsmanager.hpp:157
virtual bool commitCrime(const MWWorld::Ptr &ptr, const MWWorld::Ptr &victim, OffenseType type, int arg=0, bool victimAware=false)=0
Definition: loadclas.hpp:18
virtual void confiscateStolenItems(const MWWorld::Ptr &player, const MWWorld::Ptr &targetContainer)=0
virtual bool isAttackPreparing(const MWWorld::Ptr &ptr)=0
Interface for game mechanics manager (implemented in MWMechanics)
Definition: mechanicsmanager.hpp:40
virtual void confiscateStolenItemToOwner(const MWWorld::Ptr &player, const MWWorld::Ptr &item, const MWWorld::Ptr &victim, int count)=0
Definition: mechanicsmanager.hpp:122
virtual std::vector< std::pair< std::string, int > > getStolenItemOwners(const std::string &itemid)=0
virtual void forceStateUpdate(const MWWorld::Ptr &ptr)=0
Forces an object to refresh its animation state.
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
Definition: mechanicsmanager.hpp:158
virtual void add(const MWWorld::Ptr &ptr)=0
Register an object for management.
Definition: mechanicsmanager.hpp:120
Definition: mechanicsmanager.hpp:119
Definition: mechanicsmanager.hpp:159
virtual std::list< MWWorld::Ptr > getActorsFighting(const MWWorld::Ptr &actor)=0
Returns a list of actors who are fighting the given actor within the fAlarmDistance.
virtual void playerLoaded()=0
virtual ~MechanicsManager()
Definition: mechanicsmanager.hpp:52
virtual bool sleepInBed(const MWWorld::Ptr &ptr, const MWWorld::Ptr &bed)=0
virtual void startCombat(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target)=0
Makes ptr fight target. Also shouts a combat taunt.
OffenseType
Definition: mechanicsmanager.hpp:117
virtual void write(ESM::ESMWriter &writer, Loading::Listener &listener) const =0
virtual bool isAIActive()=0
const char * name
Definition: crashcatcher.cpp:67
virtual void readRecord(ESM::ESMReader &reader, uint32_t type)=0