1 #ifndef GAME_MWWORLD_ACTIONEQUIP_H
2 #define GAME_MWWORLD_ACTIONEQUIP_H
Abstract base for actions.
Definition: action.hpp:11
virtual void executeImp(const Ptr &actor)
Definition: actionequip.cpp:23
ActionEquip(const Ptr &object, bool force=false)
Definition: actionequip.cpp:17
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
bool mForce
Definition: actionequip.hpp:10
Definition: actionequip.hpp:8