1 #ifndef OPENMW_MWGUI_SCREENFADER_H
2 #define OPENMW_MWGUI_SCREENFADER_H
15 typedef std::shared_ptr<FadeOp>
Ptr;
38 ScreenFader(
const std::string & texturePath,
const std::string& layout =
"openmw_screen_fader.layout",
const MyGUI::FloatCoord& texCoordOverride = MyGUI::FloatCoord(0,0,1,1));
43 void fadeIn(
const float time,
float delay=0);
44 void fadeOut(
const float time,
float delay=0);
45 void fadeTo(
const int percent,
const float time,
float delay=0);
52 void queue(
float time,
float targetAlpha,
float delay);
float mDelay
Definition: screenfader.hpp:31
~ScreenFader()
Definition: screenfader.cpp:100
ScreenFader(const std::string &texturePath, const std::string &layout="openmw_screen_fader.layout", const MyGUI::FloatCoord &texCoordOverride=MyGUI::FloatCoord(0, 0, 1, 1))
Definition: screenfader.cpp:78
Definition: screenfader.hpp:12
void notifyOperationFinished()
Definition: screenfader.cpp:198
float mStartAlpha
Definition: screenfader.hpp:30
FadeOp(ScreenFader *fader, float time, float targetAlpha, float delay)
Definition: screenfader.cpp:10
float getCurrentAlpha()
Definition: screenfader.cpp:207
void setRepeat(bool repeat)
Definition: screenfader.cpp:155
float mRemainingTime
Definition: screenfader.hpp:27
void clear()
Clear any state specific to the running game.
Definition: screenfader.cpp:143
void start()
Definition: screenfader.cpp:26
void notifyAlphaChanged(float alpha)
Definition: screenfader.cpp:185
float mTargetAlpha
Definition: screenfader.hpp:29
std::shared_ptr< FadeOp > Ptr
Definition: screenfader.hpp:15
void queue(float time, float targetAlpha, float delay)
Definition: screenfader.cpp:160
void finish()
Definition: screenfader.cpp:72
void clearQueue()
Definition: screenfader.cpp:180
bool mRepeat
Definition: screenfader.hpp:66
void fadeIn(const float time, float delay=0)
Definition: screenfader.cpp:128
void onFrameStart(float dt)
Definition: screenfader.cpp:112
void fadeOut(const float time, float delay=0)
Definition: screenfader.cpp:133
void update(float dt)
Definition: screenfader.cpp:36
float mTargetTime
Definition: screenfader.hpp:28
Definition: windowbase.hpp:21
float mFactor
Definition: screenfader.hpp:64
bool mRunning
Definition: screenfader.hpp:32
ScreenFader * mFader
Definition: screenfader.hpp:26
void setFactor(float factor)
Definition: screenfader.cpp:149
Definition: screenfader.hpp:35
float mCurrentAlpha
Definition: screenfader.hpp:63
void applyAlpha()
Definition: screenfader.cpp:122
bool isRunning()
Definition: screenfader.cpp:21
void fadeTo(const int percent, const float time, float delay=0)
Definition: screenfader.cpp:138
bool isEmpty()
Definition: screenfader.cpp:175
std::deque< FadeOp::Ptr > mQueue
Definition: screenfader.hpp:67