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OpenMW
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#include "scene.hpp"#include <limits>#include <components/debug/debuglog.hpp>#include <components/loadinglistener/loadinglistener.hpp>#include <components/misc/resourcehelpers.hpp>#include <components/settings/settings.hpp>#include <components/resource/resourcesystem.hpp>#include <components/resource/scenemanager.hpp>#include "../mwbase/environment.hpp"#include "../mwbase/world.hpp"#include "../mwbase/soundmanager.hpp"#include "../mwbase/mechanicsmanager.hpp"#include "../mwbase/windowmanager.hpp"#include "../mwrender/renderingmanager.hpp"#include "../mwrender/landmanager.hpp"#include "../mwphysics/physicssystem.hpp"#include "player.hpp"#include "localscripts.hpp"#include "esmstore.hpp"#include "class.hpp"#include "cellvisitors.hpp"#include "cellstore.hpp"#include "cellpreloader.hpp"Namespaces | |
| anonymous_namespace{scene.cpp} | |
| MWWorld | |
| World data. | |
Functions | |
| void | anonymous_namespace{scene.cpp}::setNodeRotation (const MWWorld::Ptr &ptr, MWRender::RenderingManager &rendering, bool inverseRotationOrder) |
| void | anonymous_namespace{scene.cpp}::addObject (const MWWorld::Ptr &ptr, MWPhysics::PhysicsSystem &physics, MWRender::RenderingManager &rendering) |
| void | anonymous_namespace{scene.cpp}::updateObjectRotation (const MWWorld::Ptr &ptr, MWPhysics::PhysicsSystem &physics, MWRender::RenderingManager &rendering, bool inverseRotationOrder) |
| void | anonymous_namespace{scene.cpp}::updateObjectScale (const MWWorld::Ptr &ptr, MWPhysics::PhysicsSystem &physics, MWRender::RenderingManager &rendering) |
1.8.6