1 #ifndef GAME_MWWORLD_SCENE_H
2 #define GAME_MWWORLD_SCENE_H
33 class RenderingManager;
95 void unloadCell (CellStoreCollection::iterator iter);
123 void update (
float duration,
bool paused);
138 void preload(
const std::string& mesh,
bool useAnim=
false);
osg::Vec3f mLastPlayerPos
Definition: scene.hpp:72
const CellStoreCollection & getActiveCells() const
Definition: scene.cpp:514
bool mPreloadDoors
Definition: scene.hpp:68
void preload(const std::string &mesh, bool useAnim=false)
Definition: scene.cpp:686
void markCellAsUnchanged()
Definition: scene.cpp:602
void preloadFastTravelDestinations(const osg::Vec3f &playerPos, const osg::Vec3f &predictedPos, std::vector< osg::Vec3f > &exteriorPositions)
Definition: scene.cpp:862
void preloadCell(MWWorld::CellStore *cell, bool preloadSurrounding=false)
Definition: scene.cpp:804
Definition: renderingmanager.hpp:72
void addObjectToScene(const Ptr &ptr)
Add an object that already exists in the world model to the scene.
Definition: scene.cpp:618
void preloadExteriorGrid(const osg::Vec3f &playerPos, const osg::Vec3f &predictedPos)
Definition: scene.cpp:770
CellStoreCollection mActiveCells
Definition: scene.hpp:56
bool mCellChanged
Definition: scene.hpp:57
std::unique_ptr< CellPreloader > mPreloader
Definition: scene.hpp:60
Definition: loadinglistener.hpp:8
Definition: physicssystem.hpp:52
void preloadTeleportDoorDestinations(const osg::Vec3f &playerPos, const osg::Vec3f &predictedPos, std::vector< osg::Vec3f > &exteriorPositions)
Definition: scene.cpp:723
void unloadCell(CellStoreCollection::iterator iter)
Definition: scene.cpp:233
float mPredictionTime
Definition: scene.hpp:70
~Scene()
Definition: scene.cpp:505
void getGridCenter(int &cellX, int &cellY)
Definition: scene.cpp:197
int mHalfGridSize
Definition: scene.hpp:62
void removeObjectFromScene(const Ptr &ptr)
Remove an object from the scene, but not from the world model.
Definition: scene.cpp:631
void preloadCells(float dt)
Definition: scene.cpp:696
bool hasCellChanged() const
Has the set of active cells changed, since the last frame?
Definition: scene.cpp:509
void playerMoved(const osg::Vec3f &pos)
Definition: scene.cpp:338
Mutable state of a cell.
Definition: cellstore.hpp:51
bool mPreloadEnabled
Definition: scene.hpp:65
bool mPreloadFastTravel
Definition: scene.hpp:69
void changeCellGrid(int X, int Y, bool changeEvent=true)
Definition: scene.cpp:358
float mPreloadTimer
Definition: scene.hpp:61
void changeToInteriorCell(const std::string &cellName, const ESM::Position &position, bool adjustPlayerPos, bool changeEvent=true)
Definition: scene.cpp:519
void insertCell(CellStore &cell, bool rescale, Loading::Listener *loadingListener)
Definition: scene.cpp:607
Scene(MWRender::RenderingManager &rendering, MWPhysics::PhysicsSystem *physics)
Definition: scene.cpp:479
CellStore * mCurrentCell
Definition: scene.hpp:55
MWPhysics::PhysicsSystem * mPhysics
Definition: scene.hpp:58
CellStore * getCurrentCell()
Definition: scene.cpp:597
void preloadTerrain(const osg::Vec3f &pos)
Definition: scene.cpp:825
void update(float duration, bool paused)
Definition: scene.cpp:219
float mCellLoadingThreshold
Definition: scene.hpp:63
void loadCell(CellStore *cell, Loading::Listener *loadingListener, bool respawn)
Definition: scene.cpp:267
void updateObjectScale(const Ptr &ptr)
Definition: scene.cpp:192
bool isCellActive(const CellStore &cell)
Definition: scene.cpp:641
void clear()
Change into a void.
Definition: scene.cpp:327
std::set< CellStore * > CellStoreCollection
Definition: scene.hpp:51
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
float mPreloadDistance
Definition: scene.hpp:64
void changeToExteriorCell(const ESM::Position &position, bool adjustPlayerPos, bool changeEvent=true)
Definition: scene.cpp:578
void updateObjectRotation(const Ptr &ptr, bool inverseRotationOrder)
Definition: scene.cpp:187
MWRender::RenderingManager & mRendering
Definition: scene.hpp:59
Ptr searchPtrViaActorId(int actorId)
Definition: scene.cpp:653
bool mPreloadExteriorGrid
Definition: scene.hpp:67
void changePlayerCell(CellStore *newCell, const ESM::Position &position, bool adjustPlayerPos)
Definition: scene.cpp:442