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OpenMW
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#include "npcanimation.hpp"#include <osg/UserDataContainer>#include <osg/MatrixTransform>#include <osg/Depth>#include <osgUtil/RenderBin>#include <osgUtil/CullVisitor>#include <components/debug/debuglog.hpp>#include <components/misc/rng.hpp>#include <components/misc/resourcehelpers.hpp>#include <components/resource/resourcesystem.hpp>#include <components/resource/scenemanager.hpp>#include <components/sceneutil/actorutil.hpp>#include <components/sceneutil/attach.hpp>#include <components/sceneutil/visitor.hpp>#include <components/sceneutil/skeleton.hpp>#include <components/sceneutil/lightmanager.hpp>#include <components/nifosg/nifloader.hpp>#include "../mwworld/esmstore.hpp"#include "../mwworld/inventorystore.hpp"#include "../mwworld/class.hpp"#include "../mwworld/player.hpp"#include "../mwmechanics/npcstats.hpp"#include "../mwmechanics/actorutil.hpp"#include "../mwbase/environment.hpp"#include "../mwbase/world.hpp"#include "../mwbase/mechanicsmanager.hpp"#include "../mwbase/soundmanager.hpp"#include "camera.hpp"#include "rotatecontroller.hpp"#include "renderbin.hpp"#include "vismask.hpp"Classes | |
| class | MWRender::HeadAnimationTime |
| class | MWRender::NeckController |
| class | MWRender::DepthClearCallback |
| A RenderBin callback to clear the depth buffer before rendering. More... | |
| class | MWRender::OverrideFieldOfViewCallback |
Namespaces | |
| anonymous_namespace{npcanimation.cpp} | |
| MWRender | |
| Rendering. | |
Typedefs | |
| typedef std::map< std::pair < std::string, int > , std::vector< const ESM::BodyPart * > > | MWRender::RaceMapping |
Functions | |
| std::string | anonymous_namespace{npcanimation.cpp}::getVampireHead (const std::string &race, bool female) |
| static NpcAnimation::PartBoneMap | MWRender::createPartListMap () |
Variables | |
| static RaceMapping | MWRender::sRaceMapping |
1.8.6