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attach.hpp
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1 #ifndef OPENMW_COMPONENTS_SCENEUTIL_ATTACH_H
2 #define OPENMW_COMPONENTS_SCENEUTIL_ATTACH_H
3 
4 #include <string>
5 
6 #include <osg/ref_ptr>
7 
8 namespace osg
9 {
10  class Node;
11  class Group;
12 }
13 
14 namespace SceneUtil
15 {
16 
22  osg::ref_ptr<osg::Node> attach(osg::ref_ptr<osg::Node> toAttach, osg::Node* master, const std::string& filter, osg::Group* attachNode);
23 
24 }
25 
26 #endif
osg::ref_ptr< osg::Node > attach(osg::ref_ptr< osg::Node > toAttach, osg::Node *master, const std::string &filter, osg::Group *attachNode)
Definition: attach.cpp:96