1 #ifndef MWGUI_TRAININGWINDOW_H
2 #define MWGUI_TRAININGWINDOW_H
virtual void onOpen()
Notify that window has been made visible.
Definition: trainingwindow.cpp:54
Definition: waitdialog.hpp:11
void onFrame(float dt)
Called every frame if the window is in an active GUI mode.
Definition: trainingwindow.cpp:201
MyGUI::Button * mCancelButton
Definition: trainingwindow.hpp:39
void setPtr(const MWWorld::Ptr &actor)
Open this object in the GUI, for windows that support it.
Definition: trainingwindow.cpp:67
Definition: trainingwindow.hpp:12
void onTrainingFinished()
Definition: trainingwindow.cpp:192
virtual void onReferenceUnavailable()
called when reference has become unavailable
Definition: trainingwindow.cpp:119
void clear()
Clear any state specific to the running game.
Definition: trainingwindow.hpp:27
void onCancelButtonClicked(MyGUI::Widget *sender)
Definition: trainingwindow.cpp:124
MyGUI::Widget * mTrainingOptions
Definition: trainingwindow.hpp:38
WaitDialogProgressBar mProgressBar
Definition: trainingwindow.hpp:42
void onTrainingProgressChanged(int cur, int total)
Definition: trainingwindow.cpp:187
bool exit()
Gracefully exits the window.
Definition: trainingwindow.cpp:207
MyGUI::TextBox * mPlayerGold
Definition: trainingwindow.hpp:40
Definition: windowbase.hpp:21
TimeAdvancer mTimeAdvancer
Definition: trainingwindow.hpp:43
void onTrainingSelected(MyGUI::Widget *sender)
Definition: trainingwindow.cpp:129
WindowBase * getProgressBar()
Definition: trainingwindow.hpp:25
this class is intended for GUI interfaces that access an MW-Reference for example dialogue window acc...
Definition: referenceinterface.hpp:12
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
Definition: timeadvancer.hpp:8
TrainingWindow()
Definition: trainingwindow.cpp:40
virtual void resetReference()
Definition: referenceinterface.hpp:20