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OpenMW
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#include "loadingscreen.hpp"#include <osgViewer/Viewer>#include <osg/Texture2D>#include <MyGUI_RenderManager.h>#include <MyGUI_ScrollBar.h>#include <MyGUI_Gui.h>#include <MyGUI_TextBox.h>#include <components/misc/rng.hpp>#include <components/debug/debuglog.hpp>#include <components/myguiplatform/myguitexture.hpp>#include <components/settings/settings.hpp>#include <components/vfs/manager.hpp>#include "../mwbase/environment.hpp"#include "../mwbase/statemanager.hpp"#include "../mwbase/windowmanager.hpp"#include "../mwbase/inputmanager.hpp"#include "../mwrender/vismask.hpp"#include "backgroundimage.hpp"Classes | |
| class | MWGui::CopyFramebufferToTextureCallback |
| class | MWGui::DontComputeBoundCallback |
Namespaces | |
| MWGui | |
1.8.6