1 #ifndef MGUI_CONTAINER_H
2 #define MGUI_CONTAINER_H
23 class ContainerWindow;
25 class SortFilterItemModel;
58 void dragItem(MyGUI::Widget* sender,
int count);
MyGUI::Button * mDisposeCorpseButton
Definition: container.hpp:52
MyGUI::Button * mTakeButton
Definition: container.hpp:53
The base class that all item models should derive from.
Definition: itemmodel.hpp:43
void onItemSelected(int index)
Definition: container.cpp:53
int mSelectedItem
Definition: container.hpp:50
Definition: itemview.hpp:11
void onCloseButtonClicked(MyGUI::Widget *_sender)
Definition: container.cpp:167
void onBackgroundSelected()
Definition: container.cpp:111
void setPtr(const MWWorld::Ptr &container)
Open this object in the GUI, for windows that support it.
Definition: container.cpp:117
MWGui::ItemView * mItemView
Definition: container.hpp:47
MyGUI::Button * mCloseButton
Definition: container.hpp:54
ItemModel * mModel
Definition: container.hpp:49
void dropItem()
Definition: container.cpp:100
A single item stack managed by an item model.
Definition: itemmodel.hpp:12
Definition: draganddrop.hpp:17
virtual void resetReference()
Definition: container.cpp:151
DragAndDrop * mDragAndDrop
Definition: container.hpp:45
SortFilterItemModel * mSortModel
Definition: container.hpp:48
void onTakeAllButtonClicked(MyGUI::Widget *_sender)
Definition: container.cpp:172
Definition: sortfilteritemmodel.hpp:9
void dragItem(MyGUI::Widget *sender, int count)
Definition: container.cpp:89
void clear()
Clear any state specific to the running game.
Definition: container.hpp:38
void checkReferenceAvailable()
closes the window, if the MW-reference has become unavailable
Definition: referenceinterface.cpp:13
Definition: windowbase.hpp:21
ContainerWindow(DragAndDrop *dragAndDrop)
Definition: container.cpp:31
virtual void onReferenceUnavailable()
called when reference has become unavailable
Definition: container.cpp:237
this class is intended for GUI interfaces that access an MW-Reference for example dialogue window acc...
Definition: referenceinterface.hpp:12
bool onTakeItem(const ItemStack &item, int count)
Definition: container.cpp:242
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
virtual void onClose()
Notify that window has been hidden.
Definition: container.cpp:159
Environment
Definition: soundmanagerimp.hpp:35
void onDisposeCorpseButtonClicked(MyGUI::Widget *sender)
Definition: container.cpp:220
void onFrame(float dt)
Called every frame if the window is in an active GUI mode.
Definition: container.hpp:40
Definition: container.hpp:31