#include <importercontext.hpp>
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std::string | mPlayerCellName |
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ESM::Player | mPlayer |
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ESM::NPC | mPlayerBase |
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std::string | mCustomPlayerClassName |
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ESM::DialogueState | mDialogueState |
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ESM::ControlsState | mControlsState |
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std::set< std::pair< int, int > > | mExploredCells |
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ESM::GlobalMap | mGlobalMapState |
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int | mDay |
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int | mMonth |
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int | mYear |
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float | mHour |
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std::map< std::pair< int,
std::string >, CREC > | mCreatureChanges |
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std::map< std::pair< int,
std::string >, NPCC > | mNpcChanges |
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std::map< std::pair< int,
std::string >, CNTC > | mContainerChanges |
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std::map< std::pair< int,
std::string >, int > | mActorIdMap |
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int | mNextActorId |
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std::map< std::string,
ESM::Creature > | mCreatures |
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std::map< std::string, ESM::NPC > | mNpcs |
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std::vector< SPLM::ActiveSpell > | mActiveSpells |
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ESSImport::Context::Context |
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inline |
int ESSImport::Context::generateActorId |
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inline |
std::map<std::pair<int, std::string>, int> ESSImport::Context::mActorIdMap |
std::map<std::pair<int, std::string>, CNTC> ESSImport::Context::mContainerChanges |
std::map<std::pair<int, std::string>, CREC> ESSImport::Context::mCreatureChanges |
std::map<std::string, ESM::Creature> ESSImport::Context::mCreatures |
std::string ESSImport::Context::mCustomPlayerClassName |
int ESSImport::Context::mDay |
std::set<std::pair<int, int> > ESSImport::Context::mExploredCells |
float ESSImport::Context::mHour |
int ESSImport::Context::mMonth |
int ESSImport::Context::mNextActorId |
std::map<std::pair<int, std::string>, NPCC> ESSImport::Context::mNpcChanges |
std::map<std::string, ESM::NPC> ESSImport::Context::mNpcs |
ESM::NPC ESSImport::Context::mPlayerBase |
std::string ESSImport::Context::mPlayerCellName |
int ESSImport::Context::mYear |
The documentation for this struct was generated from the following file: