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OpenMW
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#include "importer.hpp"#include <iomanip>#include <boost/filesystem/fstream.hpp>#include <osgDB/ReadFile>#include <osg/ImageUtils>#include <components/esm/esmreader.hpp>#include <components/esm/esmwriter.hpp>#include <components/esm/defs.hpp>#include <components/esm/savedgame.hpp>#include <components/esm/player.hpp>#include <components/esm/loadalch.hpp>#include <components/esm/loadclas.hpp>#include <components/esm/loadspel.hpp>#include <components/esm/loadarmo.hpp>#include <components/esm/loadweap.hpp>#include <components/esm/loadclot.hpp>#include <components/esm/loadench.hpp>#include <components/esm/loadlevlist.hpp>#include <components/esm/loadglob.hpp>#include <components/misc/constants.hpp>#include <components/to_utf8/to_utf8.hpp>#include "importercontext.hpp"#include "converter.hpp"Classes | |
| struct | ESSImport::File |
| struct | ESSImport::File::Subrecord |
| struct | ESSImport::File::Record |
Namespaces | |
| anonymous_namespace{importer.cpp} | |
| ESSImport | |
Functions | |
| void | anonymous_namespace{importer.cpp}::writeScreenshot (const ESM::Header &fileHeader, ESM::SavedGame &out) |
| void | ESSImport::read (const std::string &filename, File &file) |
1.8.6