#include <savedgame.hpp>
| void ESM::SavedGame::save |
( |
ESMWriter & |
esm | ) |
const |
| std::vector<std::string> ESM::SavedGame::mContentFiles |
| std::string ESM::SavedGame::mDescription |
| std::string ESM::SavedGame::mPlayerCell |
| std::string ESM::SavedGame::mPlayerClassId |
| std::string ESM::SavedGame::mPlayerClassName |
| int ESM::SavedGame::mPlayerLevel |
| std::string ESM::SavedGame::mPlayerName |
| std::vector<char> ESM::SavedGame::mScreenshot |
| double ESM::SavedGame::mTimePlayed |
| int ESM::SavedGame::sCurrentFormat = 5 |
|
static |
The documentation for this struct was generated from the following files: