#include <workqueue.hpp>
| SceneUtil::WorkItem::WorkItem |
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| SceneUtil::WorkItem::~WorkItem |
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virtual |
| virtual void SceneUtil::WorkItem::abort |
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inlinevirtual |
| virtual void SceneUtil::WorkItem::doWork |
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inlinevirtual |
| bool SceneUtil::WorkItem::isDone |
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const |
| void SceneUtil::WorkItem::signalDone |
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| void SceneUtil::WorkItem::waitTillDone |
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Wait until the work is completed. Usually called from the main thread.
| OpenThreads::Condition SceneUtil::WorkItem::mCondition |
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protected |
| OpenThreads::Atomic SceneUtil::WorkItem::mDone |
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protected |
| OpenThreads::Mutex SceneUtil::WorkItem::mMutex |
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protected |
The documentation for this class was generated from the following files:
- /home/travis/build/elsid/openmw/components/sceneutil/workqueue.hpp
- /home/travis/build/elsid/openmw/components/sceneutil/workqueue.cpp