#include <characterpreview.hpp>
| MWRender::CharacterPreview::CharacterPreview |
( |
osg::Group * |
parent, |
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Resource::ResourceSystem * |
resourceSystem, |
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const MWWorld::Ptr & |
character, |
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int |
sizeX, |
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int |
sizeY, |
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const osg::Vec3f & |
position, |
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const osg::Vec3f & |
lookAt |
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) |
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| MWRender::CharacterPreview::~CharacterPreview |
( |
| ) |
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virtual |
| osg::ref_ptr< osg::Texture2D > MWRender::CharacterPreview::getTexture |
( |
| ) |
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| int MWRender::CharacterPreview::getTextureHeight |
( |
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const |
| int MWRender::CharacterPreview::getTextureWidth |
( |
| ) |
const |
| void MWRender::CharacterPreview::onSetup |
( |
| ) |
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protectedvirtual |
| void MWRender::CharacterPreview::rebuild |
( |
| ) |
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| void MWRender::CharacterPreview::redraw |
( |
| ) |
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| virtual bool MWRender::CharacterPreview::renderHeadOnly |
( |
| ) |
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inlineprotectedvirtual |
| void MWRender::CharacterPreview::setBlendMode |
( |
| ) |
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protected |
| osg::ref_ptr<osg::Camera> MWRender::CharacterPreview::mCamera |
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protected |
| std::string MWRender::CharacterPreview::mCurrentAnimGroup |
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protected |
| osg::Vec3f MWRender::CharacterPreview::mLookAt |
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protected |
| osg::ref_ptr<osg::PositionAttitudeTransform> MWRender::CharacterPreview::mNode |
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protected |
| osg::ref_ptr<osg::Group> MWRender::CharacterPreview::mParent |
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protected |
| osg::Vec3f MWRender::CharacterPreview::mPosition |
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protected |
| int MWRender::CharacterPreview::mSizeX |
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protected |
| int MWRender::CharacterPreview::mSizeY |
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protected |
| osg::ref_ptr<osg::Texture2D> MWRender::CharacterPreview::mTexture |
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protected |
The documentation for this class was generated from the following files: