1 #ifndef MWRENDER_CHARACTERPREVIEW_H
2 #define MWRENDER_CHARACTERPREVIEW_H
7 #include <osg/PositionAttitudeTransform>
13 #include "../mwworld/ptr.hpp"
27 class DrawOnceCallback;
33 const osg::Vec3f& position,
const osg::Vec3f& lookAt);
66 osg::ref_ptr<osg::PositionAttitudeTransform>
mNode;
void setAngle(float angleRadians)
Definition: characterpreview.cpp:413
virtual void onSetup()
Definition: characterpreview.cpp:386
Wrapper class that constructs and provides access to the most commonly used resource subsystems...
Definition: resourcesystem.hpp:30
osg::Vec3f mPosition
Definition: characterpreview.hpp:60
void rebuild()
Definition: characterpreview.cpp:240
Definition: characterpreview.hpp:29
float mPitchRadians
Definition: characterpreview.hpp:120
MWWorld::LiveCellRef< ESM::NPC > mRef
Definition: characterpreview.hpp:97
InventoryPreview(osg::Group *parent, Resource::ResourceSystem *resourceSystem, const MWWorld::Ptr &character)
Definition: characterpreview.cpp:261
void redraw()
Definition: characterpreview.cpp:252
CharacterPreview(osg::Group *parent, Resource::ResourceSystem *resourceSystem, const MWWorld::Ptr &character, int sizeX, int sizeY, const osg::Vec3f &position, const osg::Vec3f &lookAt)
Definition: characterpreview.cpp:109
virtual ~RaceSelectionPreview()
Definition: characterpreview.cpp:409
void setBlendMode()
Definition: characterpreview.cpp:224
osg::ref_ptr< osg::PositionAttitudeTransform > mNode
Definition: characterpreview.hpp:66
Definition: characterpreview.hpp:73
void setPrototype(const ESM::NPC &proto)
Definition: characterpreview.cpp:420
osg::ref_ptr< MWRender::NpcAnimation > mAnimation
Definition: characterpreview.hpp:65
ESM::NPC mBase
Definition: characterpreview.hpp:96
virtual bool renderHeadOnly()
Definition: characterpreview.hpp:50
osg::ref_ptr< osg::Texture2D > getTexture()
Definition: characterpreview.cpp:235
Definition: characterpreview.hpp:94
int mSizeY
Definition: characterpreview.hpp:70
osg::ref_ptr< UpdateCameraCallback > mUpdateCameraCallback
Definition: characterpreview.hpp:118
osg::ref_ptr< osg::Viewport > mViewport
Definition: characterpreview.hpp:87
Definition: loadnpc.hpp:23
virtual bool renderHeadOnly()
Definition: characterpreview.hpp:101
osg::Vec3f mLookAt
Definition: characterpreview.hpp:61
CharacterPreview & operator=(const CharacterPreview &)
Definition: characterpreview.cpp:427
std::string mCurrentAnimGroup
Definition: characterpreview.hpp:67
int mSizeX
Definition: characterpreview.hpp:69
osg::ref_ptr< osg::Group > mParent
Definition: characterpreview.hpp:54
osg::ref_ptr< DrawOnceCallback > mDrawOnceCallback
Definition: characterpreview.hpp:58
osg::ref_ptr< osg::Texture2D > mTexture
Definition: characterpreview.hpp:56
void setViewport(int sizeX, int sizeY)
Definition: characterpreview.cpp:266
Resource::ResourceSystem * mResourceSystem
Definition: characterpreview.hpp:55
virtual void onSetup()
Definition: characterpreview.cpp:460
int getTextureHeight() const
Definition: characterpreview.cpp:219
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
virtual ~CharacterPreview()
Definition: characterpreview.cpp:208
const ESM::NPC & getPrototype() const
Definition: characterpreview.hpp:110
osg::ref_ptr< osg::Camera > mCamera
Definition: characterpreview.hpp:57
void updatePtr(const MWWorld::Ptr &ptr)
Definition: characterpreview.cpp:381
MWWorld::Ptr mCharacter
Definition: characterpreview.hpp:63
RaceSelectionPreview(osg::Group *parent, Resource::ResourceSystem *resourceSystem)
Definition: characterpreview.cpp:399
virtual void onSetup()
Definition: characterpreview.cpp:230
void update()
Definition: characterpreview.cpp:280
int getSlotSelected(int posX, int posY)
Definition: characterpreview.cpp:350
int getTextureWidth() const
Definition: characterpreview.cpp:214