| accept(bool reallySure=false) | MWGui::SaveGameDialog | private |
| center() | MWGui::WindowBase | |
| clear() | MWGui::WindowBase | inlinevirtual |
| confirmDeleteSave() | MWGui::SaveGameDialog | private |
| EventHandle_WindowBase typedef | MWGui::WindowBase | |
| exit() override | MWGui::WindowModal | inlinevirtual |
| fillSaveList() | MWGui::SaveGameDialog | private |
| getDefaultKeyFocus() | MWGui::WindowBase | inlinevirtual |
| getWidget(const std::string &_name) | MWGui::Layout | |
| getWidget(T *&_widget, const std::string &_name) | MWGui::Layout | inline |
| isVisible() | MWGui::WindowBase | |
| Layout(const std::string &_layout, MyGUI::Widget *_parent=nullptr) | MWGui::Layout | inline |
| mCancelButton | MWGui::SaveGameDialog | private |
| mCharacterSelection | MWGui::SaveGameDialog | private |
| mCurrentCharacter | MWGui::SaveGameDialog | private |
| mCurrentSlot | MWGui::SaveGameDialog | private |
| mDeleteButton | MWGui::SaveGameDialog | private |
| mInfoText | MWGui::SaveGameDialog | private |
| mLayoutName | MWGui::Layout | protected |
| mListWindowRoot | MWGui::Layout | protected |
| mMainWidget | MWGui::Layout | |
| mOkButton | MWGui::SaveGameDialog | private |
| mPrefix | MWGui::Layout | protected |
| mSaveList | MWGui::SaveGameDialog | private |
| mSaveNameEdit | MWGui::SaveGameDialog | private |
| mSaving | MWGui::SaveGameDialog | private |
| mScreenshot | MWGui::SaveGameDialog | private |
| mScreenshotTexture | MWGui::SaveGameDialog | private |
| mSpacer | MWGui::SaveGameDialog | private |
| onCancelButtonClicked(MyGUI::Widget *sender) | MWGui::SaveGameDialog | private |
| onCharacterAccept(MyGUI::ComboBox *sender, size_t pos) | MWGui::SaveGameDialog | private |
| onCharacterSelected(MyGUI::ComboBox *sender, size_t pos) | MWGui::SaveGameDialog | private |
| onClose() override | MWGui::WindowModal | virtual |
| onConfirmationCancel() | MWGui::SaveGameDialog | private |
| onConfirmationGiven() | MWGui::SaveGameDialog | private |
| onDeleteButtonClicked(MyGUI::Widget *sender) | MWGui::SaveGameDialog | private |
| onDeleteSlotCancel() | MWGui::SaveGameDialog | private |
| onDeleteSlotConfirmed() | MWGui::SaveGameDialog | private |
| onEditSelectAccept(MyGUI::EditBox *sender) | MWGui::SaveGameDialog | private |
| onFrame(float duration) | MWGui::WindowBase | inlinevirtual |
| onKeyButtonPressed(MyGUI::Widget *_sender, MyGUI::KeyCode key, MyGUI::Char character) | MWGui::SaveGameDialog | private |
| onOkButtonClicked(MyGUI::Widget *sender) | MWGui::SaveGameDialog | private |
| onOpen() | MWGui::SaveGameDialog | virtual |
| onResChange(int width, int height) | MWGui::WindowBase | inlinevirtual |
| onSaveNameChanged(MyGUI::EditBox *sender) | MWGui::SaveGameDialog | private |
| onSlotActivated(MyGUI::ListBox *sender, size_t pos) | MWGui::SaveGameDialog | private |
| onSlotMouseClick(MyGUI::ListBox *sender, size_t pos) | MWGui::SaveGameDialog | private |
| onSlotSelected(MyGUI::ListBox *sender, size_t pos) | MWGui::SaveGameDialog | private |
| SaveGameDialog() | MWGui::SaveGameDialog | |
| setCoord(int x, int y, int w, int h) | MWGui::Layout | |
| setLoadOrSave(bool load) | MWGui::SaveGameDialog | |
| setPtr(const MWWorld::Ptr &ptr) | MWGui::WindowBase | inlinevirtual |
| setText(const std::string &name, const std::string &caption) | MWGui::Layout | |
| setTitle(const std::string &title) | MWGui::Layout | |
| setVisible(bool visible) | MWGui::WindowBase | virtual |
| WindowBase(const std::string &parLayout) | MWGui::WindowBase | |
| WindowModal(const std::string &parLayout) | MWGui::WindowModal | |
| ~Layout() | MWGui::Layout | inlinevirtual |