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MWGui::SaveGameDialog Member List

This is the complete list of members for MWGui::SaveGameDialog, including all inherited members.

accept(bool reallySure=false)MWGui::SaveGameDialogprivate
center()MWGui::WindowBase
clear()MWGui::WindowBaseinlinevirtual
confirmDeleteSave()MWGui::SaveGameDialogprivate
EventHandle_WindowBase typedefMWGui::WindowBase
exit() overrideMWGui::WindowModalinlinevirtual
fillSaveList()MWGui::SaveGameDialogprivate
getDefaultKeyFocus()MWGui::WindowBaseinlinevirtual
getWidget(const std::string &_name)MWGui::Layout
getWidget(T *&_widget, const std::string &_name)MWGui::Layoutinline
isVisible()MWGui::WindowBase
Layout(const std::string &_layout, MyGUI::Widget *_parent=nullptr)MWGui::Layoutinline
mCancelButtonMWGui::SaveGameDialogprivate
mCharacterSelectionMWGui::SaveGameDialogprivate
mCurrentCharacterMWGui::SaveGameDialogprivate
mCurrentSlotMWGui::SaveGameDialogprivate
mDeleteButtonMWGui::SaveGameDialogprivate
mInfoTextMWGui::SaveGameDialogprivate
mLayoutNameMWGui::Layoutprotected
mListWindowRootMWGui::Layoutprotected
mMainWidgetMWGui::Layout
mOkButtonMWGui::SaveGameDialogprivate
mPrefixMWGui::Layoutprotected
mSaveListMWGui::SaveGameDialogprivate
mSaveNameEditMWGui::SaveGameDialogprivate
mSavingMWGui::SaveGameDialogprivate
mScreenshotMWGui::SaveGameDialogprivate
mScreenshotTextureMWGui::SaveGameDialogprivate
mSpacerMWGui::SaveGameDialogprivate
onCancelButtonClicked(MyGUI::Widget *sender)MWGui::SaveGameDialogprivate
onCharacterAccept(MyGUI::ComboBox *sender, size_t pos)MWGui::SaveGameDialogprivate
onCharacterSelected(MyGUI::ComboBox *sender, size_t pos)MWGui::SaveGameDialogprivate
onClose() overrideMWGui::WindowModalvirtual
onConfirmationCancel()MWGui::SaveGameDialogprivate
onConfirmationGiven()MWGui::SaveGameDialogprivate
onDeleteButtonClicked(MyGUI::Widget *sender)MWGui::SaveGameDialogprivate
onDeleteSlotCancel()MWGui::SaveGameDialogprivate
onDeleteSlotConfirmed()MWGui::SaveGameDialogprivate
onEditSelectAccept(MyGUI::EditBox *sender)MWGui::SaveGameDialogprivate
onFrame(float duration)MWGui::WindowBaseinlinevirtual
onKeyButtonPressed(MyGUI::Widget *_sender, MyGUI::KeyCode key, MyGUI::Char character)MWGui::SaveGameDialogprivate
onOkButtonClicked(MyGUI::Widget *sender)MWGui::SaveGameDialogprivate
onOpen()MWGui::SaveGameDialogvirtual
onResChange(int width, int height)MWGui::WindowBaseinlinevirtual
onSaveNameChanged(MyGUI::EditBox *sender)MWGui::SaveGameDialogprivate
onSlotActivated(MyGUI::ListBox *sender, size_t pos)MWGui::SaveGameDialogprivate
onSlotMouseClick(MyGUI::ListBox *sender, size_t pos)MWGui::SaveGameDialogprivate
onSlotSelected(MyGUI::ListBox *sender, size_t pos)MWGui::SaveGameDialogprivate
SaveGameDialog()MWGui::SaveGameDialog
setCoord(int x, int y, int w, int h)MWGui::Layout
setLoadOrSave(bool load)MWGui::SaveGameDialog
setPtr(const MWWorld::Ptr &ptr)MWGui::WindowBaseinlinevirtual
setText(const std::string &name, const std::string &caption)MWGui::Layout
setTitle(const std::string &title)MWGui::Layout
setVisible(bool visible)MWGui::WindowBasevirtual
WindowBase(const std::string &parLayout)MWGui::WindowBase
WindowModal(const std::string &parLayout)MWGui::WindowModal
~Layout()MWGui::Layoutinlinevirtual