accept(bool reallySure=false) | MWGui::SaveGameDialog | private |
center() | MWGui::WindowBase | |
clear() | MWGui::WindowBase | inlinevirtual |
confirmDeleteSave() | MWGui::SaveGameDialog | private |
EventHandle_WindowBase typedef | MWGui::WindowBase | |
exit() override | MWGui::WindowModal | inlinevirtual |
fillSaveList() | MWGui::SaveGameDialog | private |
getDefaultKeyFocus() | MWGui::WindowBase | inlinevirtual |
getWidget(const std::string &_name) | MWGui::Layout | |
getWidget(T *&_widget, const std::string &_name) | MWGui::Layout | inline |
isVisible() | MWGui::WindowBase | |
Layout(const std::string &_layout, MyGUI::Widget *_parent=nullptr) | MWGui::Layout | inline |
mCancelButton | MWGui::SaveGameDialog | private |
mCharacterSelection | MWGui::SaveGameDialog | private |
mCurrentCharacter | MWGui::SaveGameDialog | private |
mCurrentSlot | MWGui::SaveGameDialog | private |
mDeleteButton | MWGui::SaveGameDialog | private |
mInfoText | MWGui::SaveGameDialog | private |
mLayoutName | MWGui::Layout | protected |
mListWindowRoot | MWGui::Layout | protected |
mMainWidget | MWGui::Layout | |
mOkButton | MWGui::SaveGameDialog | private |
mPrefix | MWGui::Layout | protected |
mSaveList | MWGui::SaveGameDialog | private |
mSaveNameEdit | MWGui::SaveGameDialog | private |
mSaving | MWGui::SaveGameDialog | private |
mScreenshot | MWGui::SaveGameDialog | private |
mScreenshotTexture | MWGui::SaveGameDialog | private |
mSpacer | MWGui::SaveGameDialog | private |
onCancelButtonClicked(MyGUI::Widget *sender) | MWGui::SaveGameDialog | private |
onCharacterAccept(MyGUI::ComboBox *sender, size_t pos) | MWGui::SaveGameDialog | private |
onCharacterSelected(MyGUI::ComboBox *sender, size_t pos) | MWGui::SaveGameDialog | private |
onClose() override | MWGui::WindowModal | virtual |
onConfirmationCancel() | MWGui::SaveGameDialog | private |
onConfirmationGiven() | MWGui::SaveGameDialog | private |
onDeleteButtonClicked(MyGUI::Widget *sender) | MWGui::SaveGameDialog | private |
onDeleteSlotCancel() | MWGui::SaveGameDialog | private |
onDeleteSlotConfirmed() | MWGui::SaveGameDialog | private |
onEditSelectAccept(MyGUI::EditBox *sender) | MWGui::SaveGameDialog | private |
onFrame(float duration) | MWGui::WindowBase | inlinevirtual |
onKeyButtonPressed(MyGUI::Widget *_sender, MyGUI::KeyCode key, MyGUI::Char character) | MWGui::SaveGameDialog | private |
onOkButtonClicked(MyGUI::Widget *sender) | MWGui::SaveGameDialog | private |
onOpen() | MWGui::SaveGameDialog | virtual |
onResChange(int width, int height) | MWGui::WindowBase | inlinevirtual |
onSaveNameChanged(MyGUI::EditBox *sender) | MWGui::SaveGameDialog | private |
onSlotActivated(MyGUI::ListBox *sender, size_t pos) | MWGui::SaveGameDialog | private |
onSlotMouseClick(MyGUI::ListBox *sender, size_t pos) | MWGui::SaveGameDialog | private |
onSlotSelected(MyGUI::ListBox *sender, size_t pos) | MWGui::SaveGameDialog | private |
SaveGameDialog() | MWGui::SaveGameDialog | |
setCoord(int x, int y, int w, int h) | MWGui::Layout | |
setLoadOrSave(bool load) | MWGui::SaveGameDialog | |
setPtr(const MWWorld::Ptr &ptr) | MWGui::WindowBase | inlinevirtual |
setText(const std::string &name, const std::string &caption) | MWGui::Layout | |
setTitle(const std::string &title) | MWGui::Layout | |
setVisible(bool visible) | MWGui::WindowBase | virtual |
WindowBase(const std::string &parLayout) | MWGui::WindowBase | |
WindowModal(const std::string &parLayout) | MWGui::WindowModal | |
~Layout() | MWGui::Layout | inlinevirtual |