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ESSImport::ConvertPROJ Class Reference

Projectile converter. More...

#include <converter.hpp>

Inheritance diagram for ESSImport::ConvertPROJ:
Collaboration diagram for ESSImport::ConvertPROJ:

Public Member Functions

virtual int getStage () override
 
virtual void read (ESM::ESMReader &esm) override
 
virtual void write (ESM::ESMWriter &esm) override
 
- Public Member Functions inherited from ESSImport::Converter
virtual ~Converter ()
 
void setContext (Context &context)
 

Private Member Functions

void convertBaseState (ESM::BaseProjectileState &base, const PROJ::PNAM &pnam)
 

Private Attributes

PROJ mProj
 

Additional Inherited Members

- Protected Attributes inherited from ESSImport::Converter
ContextmContext
 

Detailed Description

Projectile converter.

Member Function Documentation

void ESSImport::ConvertPROJ::convertBaseState ( ESM::BaseProjectileState base,
const PROJ::PNAM pnam 
)
private

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virtual int ESSImport::ConvertPROJ::getStage ( )
inlineoverridevirtual
Returns
the order for writing this converter's records to the output file, in relation to other converters

Reimplemented from ESSImport::Converter.

void ESSImport::ConvertPROJ::read ( ESM::ESMReader esm)
overridevirtual
Note
The load method of ESM records accept the deleted flag as a parameter. I don't know can the DELE sub-record appear in saved games, so the deleted flag will be ignored.

Reimplemented from ESSImport::Converter.

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void ESSImport::ConvertPROJ::write ( ESM::ESMWriter esm)
overridevirtual

Called after the input file has been read in completely, which may be necessary if the conversion process relies on information in other records

Reimplemented from ESSImport::Converter.

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Member Data Documentation

PROJ ESSImport::ConvertPROJ::mProj
private

The documentation for this class was generated from the following files: