1 #ifndef OPENMW_AICOMBAT_ACTION_H
2 #define OPENMW_AICOMBAT_ACTION_H
8 #include "../mwworld/ptr.hpp"
9 #include "../mwworld/containerstore.hpp"
virtual float getCombatRange(bool &isRanged) const =0
virtual const ESM::Weapon * getWeapon() const
Definition: aicombataction.cpp:138
virtual float getCombatRange(bool &isRanged) const
Definition: aicombataction.cpp:79
virtual float getActionCooldown()
Since this action has no animation, apply a small cool down for using it.
Definition: aicombataction.hpp:71
Definition: aicombataction.hpp:13
ActionFlee()
Definition: aicombataction.hpp:28
Definition: aicombataction.hpp:36
ActionEnchantedItem(const MWWorld::ContainerStoreIterator &item)
Definition: aicombataction.hpp:50
virtual float getActionCooldown()
Definition: aicombataction.hpp:31
virtual float getCombatRange(bool &isRanged) const
Definition: aicombataction.cpp:113
virtual float getActionCooldown()
Definition: aicombataction.hpp:19
virtual float getActionCooldown()
Since this action has no animation, apply a small cool down for using it.
Definition: aicombataction.hpp:57
virtual void prepare(const MWWorld::Ptr &actor)
Equips the given weapon.
Definition: aicombataction.cpp:92
virtual bool isAttackingOrSpell() const
Definition: aicombataction.hpp:21
ActionWeapon(const MWWorld::Ptr &weapon, const MWWorld::Ptr &ammo=MWWorld::Ptr())
weapon may be empty for hand-to-hand combat
Definition: aicombataction.hpp:82
virtual ~Action()
Definition: aicombataction.hpp:16
float vanillaRateFlee(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy)
Definition: aicombataction.cpp:465
Definition: aicombataction.hpp:74
virtual bool isFleeing() const
Definition: aicombataction.hpp:22
MWWorld::Ptr mPotion
Definition: aicombataction.hpp:64
std::string mSpellId
Definition: aicombataction.hpp:40
virtual const ESM::Weapon * getWeapon() const
Definition: aicombataction.hpp:20
virtual void prepare(const MWWorld::Ptr &actor)
Sets the given item as selected enchanted item in the actor's InventoryStore.
Definition: aicombataction.cpp:63
MWWorld::ContainerStoreIterator mItem
Definition: aicombataction.hpp:51
virtual void prepare(const MWWorld::Ptr &actor)=0
ActionSpell(const std::string &spellId)
Definition: aicombataction.hpp:39
virtual float getCombatRange(bool &isRanged) const
Definition: aicombataction.cpp:54
float getDistanceMinusHalfExtents(const MWWorld::Ptr &actor1, const MWWorld::Ptr &actor2, bool minusZDist)
Definition: aicombataction.cpp:282
Definition: aicombataction.hpp:25
virtual bool isFleeing() const
Definition: aicombataction.hpp:33
virtual void prepare(const MWWorld::Ptr &actor)
Definition: aicombataction.hpp:29
MWWorld::Ptr mAmmunition
Definition: aicombataction.hpp:77
virtual void prepare(const MWWorld::Ptr &actor)
Drinks the given potion.
Definition: aicombataction.cpp:86
float getMaxAttackDistance(const MWWorld::Ptr &actor)
Definition: aicombataction.cpp:297
virtual float getCombatRange(bool &isRanged) const
Definition: aicombataction.hpp:30
virtual bool isAttackingOrSpell() const
Definition: aicombataction.hpp:68
float getBestActionRating(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy)
Definition: aicombataction.cpp:231
Definition: aicombataction.hpp:47
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
std::shared_ptr< Action > prepareNextAction(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy)
Definition: aicombataction.cpp:145
virtual void prepare(const MWWorld::Ptr &actor)
Sets the given spell as selected on the actor's spell list.
Definition: aicombataction.cpp:40
virtual bool isAttackingOrSpell() const
Definition: aicombataction.hpp:32
Definition: aicombataction.hpp:60
virtual float getCombatRange(bool &isRanged) const
Definition: aicombataction.cpp:70
bool canFight(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy)
Definition: aicombataction.cpp:401
bool makeFleeDecision(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, float antiFleeRating)
Definition: aicombataction.cpp:498
ActionPotion(const MWWorld::Ptr &potion)
Definition: aicombataction.hpp:63
MWWorld::Ptr mWeapon
Definition: aicombataction.hpp:78
Definition: loadweap.hpp:16