#include <aicombataction.hpp>
| MWMechanics::ActionPotion::ActionPotion |
( |
const MWWorld::Ptr & |
potion | ) |
|
|
inline |
| virtual float MWMechanics::ActionPotion::getActionCooldown |
( |
| ) |
|
|
inlinevirtual |
Since this action has no animation, apply a small cool down for using it.
Reimplemented from MWMechanics::Action.
| float MWMechanics::ActionPotion::getCombatRange |
( |
bool & |
isRanged | ) |
const |
|
virtual |
| virtual bool MWMechanics::ActionPotion::isAttackingOrSpell |
( |
| ) |
const |
|
inlinevirtual |
| void MWMechanics::ActionPotion::prepare |
( |
const MWWorld::Ptr & |
actor | ) |
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|
virtual |
The documentation for this class was generated from the following files: