#include <aicombataction.hpp>
| MWMechanics::ActionFlee::ActionFlee |
( |
| ) |
|
|
inline |
| virtual float MWMechanics::ActionFlee::getActionCooldown |
( |
| ) |
|
|
inlinevirtual |
| virtual float MWMechanics::ActionFlee::getCombatRange |
( |
bool & |
isRanged | ) |
const |
|
inlinevirtual |
| virtual bool MWMechanics::ActionFlee::isAttackingOrSpell |
( |
| ) |
const |
|
inlinevirtual |
| virtual bool MWMechanics::ActionFlee::isFleeing |
( |
| ) |
const |
|
inlinevirtual |
| virtual void MWMechanics::ActionFlee::prepare |
( |
const MWWorld::Ptr & |
actor | ) |
|
|
inlinevirtual |
The documentation for this class was generated from the following file: