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aicombataction.hpp File Reference
#include <memory>
#include <components/esm/loadspel.hpp>
#include "../mwworld/ptr.hpp"
#include "../mwworld/containerstore.hpp"
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Classes

class  MWMechanics::Action
 
class  MWMechanics::ActionFlee
 
class  MWMechanics::ActionSpell
 
class  MWMechanics::ActionEnchantedItem
 
class  MWMechanics::ActionPotion
 
class  MWMechanics::ActionWeapon
 

Namespaces

 MWMechanics
 Game mechanics and NPC-AI.
 

Functions

std::shared_ptr< Action > MWMechanics::prepareNextAction (const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy)
 
float MWMechanics::getBestActionRating (const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy)
 
float MWMechanics::getDistanceMinusHalfExtents (const MWWorld::Ptr &actor1, const MWWorld::Ptr &actor2, bool minusZDist)
 
float MWMechanics::getMaxAttackDistance (const MWWorld::Ptr &actor)
 
bool MWMechanics::canFight (const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy)
 
float MWMechanics::vanillaRateFlee (const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy)
 
bool MWMechanics::makeFleeDecision (const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, float antiFleeRating)