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OpenMW
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#include "worldimp.hpp"#include <osg/Group>#include <osg/ComputeBoundsVisitor>#include <components/debug/debuglog.hpp>#include <components/esm/esmreader.hpp>#include <components/esm/esmwriter.hpp>#include <components/esm/cellid.hpp>#include <components/misc/constants.hpp>#include <components/misc/resourcehelpers.hpp>#include <components/misc/rng.hpp>#include <components/files/collections.hpp>#include <components/resource/resourcesystem.hpp>#include <components/sceneutil/positionattitudetransform.hpp>#include "../mwbase/environment.hpp"#include "../mwbase/soundmanager.hpp"#include "../mwbase/mechanicsmanager.hpp"#include "../mwbase/windowmanager.hpp"#include "../mwbase/scriptmanager.hpp"#include "../mwmechanics/creaturestats.hpp"#include "../mwmechanics/movement.hpp"#include "../mwmechanics/npcstats.hpp"#include "../mwmechanics/spellcasting.hpp"#include "../mwmechanics/levelledlist.hpp"#include "../mwmechanics/combat.hpp"#include "../mwmechanics/aiavoiddoor.hpp"#include "../mwrender/animation.hpp"#include "../mwrender/npcanimation.hpp"#include "../mwrender/renderingmanager.hpp"#include "../mwrender/camera.hpp"#include "../mwrender/vismask.hpp"#include "../mwscript/interpretercontext.hpp"#include "../mwscript/globalscripts.hpp"#include "../mwclass/door.hpp"#include "../mwphysics/physicssystem.hpp"#include "../mwphysics/actor.hpp"#include "../mwphysics/collisiontype.hpp"#include "player.hpp"#include "manualref.hpp"#include "cellstore.hpp"#include "containerstore.hpp"#include "inventorystore.hpp"#include "actionteleport.hpp"#include "projectilemanager.hpp"#include "weather.hpp"#include "contentloader.hpp"#include "esmloader.hpp"Classes | |
| struct | MWWorld::GameContentLoader |
| struct | MWWorld::FindContainerVisitor |
| struct | MWWorld::GetDoorMarkerVisitor |
| struct | MWWorld::GetContainersOwnedByVisitor |
| struct | MWWorld::ListObjectsVisitor |
| struct | MWWorld::AddDetectedReferenceVisitor |
| struct | MWWorld::ResetActorsVisitor |
Namespaces | |
| anonymous_namespace{worldimp.cpp} | |
| MWWorld | |
| World data. | |
Functions | |
| void | anonymous_namespace{worldimp.cpp}::wrap (float &rad) |
| void | MWWorld::preload (MWWorld::Scene *scene, const ESMStore &store, const std::string &obj) |
1.8.6