1 #ifndef GAME_MWCLASS_DOOR_H
2 #define GAME_MWCLASS_DOOR_H
6 #include "../mwworld/class.hpp"
23 virtual bool isDoor()
const;
virtual void insertObject(const MWWorld::Ptr &ptr, const std::string &model, MWPhysics::PhysicsSystem &physics) const
Add reference into a cell for rendering (default implementation: don't render anything).
Definition: door.cpp:63
virtual bool allowTelekinesis(const MWWorld::ConstPtr &ptr) const
Return whether this class of object can be activated with telekinesis.
Definition: door.cpp:260
static void registerSelf()
Definition: door.cpp:275
virtual void lock(const MWWorld::Ptr &ptr, int lockLevel=0) const
Lock object.
Definition: door.cpp:241
virtual std::string getScript(const MWWorld::ConstPtr &ptr) const
Return name of the script attached to ptr.
Definition: door.cpp:268
virtual MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr &ptr, int count) const
Definition: door.cpp:289
Definition: renderinginterface.hpp:9
Definition: livecellref.hpp:77
Definition: physicssystem.hpp:52
virtual std::string getName(const MWWorld::ConstPtr &ptr) const
Definition: door.cpp:100
Base class for referenceable esm records.
Definition: class.hpp:51
virtual bool isDoor() const
Definition: door.cpp:79
virtual void insertObjectRendering(const MWWorld::Ptr &ptr, const std::string &model, MWRender::RenderingInterface &renderingInterface) const
Add reference into a cell for rendering.
Definition: door.cpp:56
virtual void readAdditionalState(const MWWorld::Ptr &ptr, const ESM::ObjectState &state) const
Read additional state from state into ptr.
Definition: door.cpp:389
void ensureCustomData(const MWWorld::Ptr &ptr) const
Definition: door.cpp:360
virtual std::string getModel(const MWWorld::ConstPtr &ptr) const
Definition: door.cpp:89
<
Definition: objectstate.hpp:19
Mutable state of a cell.
Definition: cellstore.hpp:51
Pointer to a const LiveCellRef.
Definition: ptr.hpp:90
virtual int getDoorState(const MWWorld::ConstPtr &ptr) const
0 = nothing, 1 = opening, 2 = closing
Definition: door.cpp:371
virtual bool hasToolTip(const MWWorld::ConstPtr &ptr) const
Definition: door.cpp:282
virtual void setDoorState(const MWWorld::Ptr &ptr, int state) const
This does not actually cause the door to move. Use World::activateDoor instead.
Definition: door.cpp:379
virtual void writeAdditionalState(const MWWorld::ConstPtr &ptr, ESM::ObjectState &state) const
Write additional state from ptr into state.
Definition: door.cpp:400
virtual bool canLock(const MWWorld::ConstPtr &ptr) const
Definition: door.cpp:255
virtual std::shared_ptr< MWWorld::Action > activate(const MWWorld::Ptr &ptr, const MWWorld::Ptr &actor) const
Generate action for activation.
Definition: door.cpp:107
virtual void unlock(const MWWorld::Ptr &ptr) const
Unlock object.
Definition: door.cpp:249
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
static std::string getDestination(const MWWorld::LiveCellRef< ESM::Door > &door)
Definition: door.cpp:322
virtual bool useAnim() const
Whether or not to use animated variant of model (default false)
Definition: door.cpp:84
virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
Definition: door.cpp:353