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OpenMW
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#include "weaponpriority.hpp"#include <components/esm/loadench.hpp>#include <components/esm/loadmgef.hpp>#include "../mwbase/environment.hpp"#include "../mwbase/world.hpp"#include "../mwworld/class.hpp"#include "../mwworld/esmstore.hpp"#include "../mwworld/inventorystore.hpp"#include "npcstats.hpp"#include "combat.hpp"#include "aicombataction.hpp"#include "spellpriority.hpp"#include "spellcasting.hpp"Namespaces | |
| MWMechanics | |
| Game mechanics and NPC-AI. | |
Functions | |
| float | MWMechanics::rateWeapon (const MWWorld::Ptr &item, const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, int type, float arrowRating, float boltRating) |
| float | MWMechanics::rateAmmo (const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, MWWorld::Ptr &bestAmmo, ESM::Weapon::Type ammoType) |
| float | MWMechanics::rateAmmo (const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, ESM::Weapon::Type ammoType) |
| float | MWMechanics::vanillaRateWeaponAndAmmo (const MWWorld::Ptr &weapon, const MWWorld::Ptr &ammo, const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy) |
1.8.6