1 #ifndef OPENMW_WEAPON_PRIORITY_H
2 #define OPENMW_WEAPON_PRIORITY_H
6 #include "../mwworld/ptr.hpp"
11 int type=-1,
float arrowRating=0.f,
float boltRating=0.f);
Type
Definition: loadweap.hpp:22
float rateAmmo(const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, MWWorld::Ptr &bestAmmo, ESM::Weapon::Type ammoType)
Definition: weaponpriority.cpp:128
float vanillaRateWeaponAndAmmo(const MWWorld::Ptr &weapon, const MWWorld::Ptr &ammo, const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy)
Definition: weaponpriority.cpp:155
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
float rateWeapon(const MWWorld::Ptr &item, const MWWorld::Ptr &actor, const MWWorld::Ptr &enemy, int type, float arrowRating, float boltRating)
Definition: weaponpriority.cpp:21