#include <importgame.hpp>
char ESSImport::GAME::GMDT::mCellName[64] {} |
int ESSImport::GAME::GMDT::mCurrentWeather {0} |
int ESSImport::GAME::GMDT::mFogColour {0} |
float ESSImport::GAME::GMDT::mFogDensity {0.f} |
int ESSImport::GAME::GMDT::mMasserPhase {0} |
int ESSImport::GAME::GMDT::mNextWeather {0} |
int ESSImport::GAME::GMDT::mSecundaPhase {0} |
float ESSImport::GAME::GMDT::mTimeOfNextTransition {0.f} |
int ESSImport::GAME::GMDT::mWeatherTransition {0} |
The documentation for this struct was generated from the following file: