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OpenMW
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#include <controller.hpp>
Public Member Functions | |
| MaterialColorController (const Nif::NiPosData *data) | |
| MaterialColorController () | |
| MaterialColorController (const MaterialColorController ©, const osg::CopyOp ©op) | |
Public Member Functions inherited from SceneUtil::StateSetUpdater | |
| StateSetUpdater () | |
| StateSetUpdater (const StateSetUpdater ©, const osg::CopyOp ©op) | |
| virtual META_Object(SceneUtil, StateSetUpdater) virtual void operator()(osg | apply (osg::StateSet *stateset, osg::NodeVisitor *nv) void |
| virtual void | setDefaults (osg::StateSet *stateset) |
Public Member Functions inherited from SceneUtil::Controller | |
| Controller () | |
| virtual | ~Controller () |
| bool | hasInput () const |
| float | getInputValue (osg::NodeVisitor *nv) |
| void | setSource (std::shared_ptr< ControllerSource > source) |
| void | setFunction (std::shared_ptr< ControllerFunction > function) |
| std::shared_ptr< ControllerSource > | getSource () const |
| std::shared_ptr < ControllerFunction > | getFunction () const |
Private Attributes | |
| Vec3Interpolator | mData |
Additional Inherited Members | |
Protected Member Functions inherited from SceneUtil::StateSetUpdater | |
| void | reset () |
| Reset mStateSets, forcing a setDefaults() on the next frame. Can be used to change the defaults if needed. More... | |
| NifOsg::MaterialColorController::MaterialColorController | ( | const Nif::NiPosData * | data | ) |
| NifOsg::MaterialColorController::MaterialColorController | ( | ) |
| NifOsg::MaterialColorController::MaterialColorController | ( | const MaterialColorController & | copy, |
| const osg::CopyOp & | copyop | ||
| ) |
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private |
1.8.6