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Public Member Functions | List of all members
MWRender::RainFader Class Reference
Inheritance diagram for MWRender::RainFader:
Collaboration diagram for MWRender::RainFader:

Public Member Functions

 RainFader (float *alphaUpdate)
 
virtual void setDefaults (osg::StateSet *stateset)
 
virtual void apply (osg::StateSet *stateset, osg::NodeVisitor *nv)
 
- Public Member Functions inherited from MWRender::AlphaFader
 AlphaFader (float *alphaUpdate)
 
void setAlpha (float alpha)
 
- Public Member Functions inherited from SceneUtil::StateSetUpdater
 StateSetUpdater ()
 
 StateSetUpdater (const StateSetUpdater &copy, const osg::CopyOp &copyop)
 

Additional Inherited Members

- Protected Member Functions inherited from SceneUtil::StateSetUpdater
void reset ()
 Reset mStateSets, forcing a setDefaults() on the next frame. Can be used to change the defaults if needed. More...
 
- Protected Attributes inherited from MWRender::AlphaFader
float mAlpha
 
float * mAlphaUpdate
 

Constructor & Destructor Documentation

MWRender::RainFader::RainFader ( float *  alphaUpdate)
inline

Member Function Documentation

virtual void MWRender::RainFader::apply ( osg::StateSet *  stateset,
osg::NodeVisitor *  nv 
)
inlinevirtual

Apply state - to override in derived classes

Note
Due to the double buffering approach you have to apply all state even if it has not changed since the last frame.

Reimplemented from MWRender::AlphaFader.

Here is the call graph for this function:

virtual void MWRender::RainFader::setDefaults ( osg::StateSet *  stateset)
inlinevirtual

Set default state - optionally override in derived classes

May be used e.g. to allocate StateAttributes.

Reimplemented from MWRender::AlphaFader.


The documentation for this class was generated from the following file: