MWRender::RainFader::RainFader |
( |
float * |
alphaUpdate | ) |
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inline |
virtual void MWRender::RainFader::apply |
( |
osg::StateSet * |
stateset, |
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osg::NodeVisitor * |
nv |
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) |
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inlinevirtual |
Apply state - to override in derived classes
- Note
- Due to the double buffering approach you have to apply all state even if it has not changed since the last frame.
Reimplemented from MWRender::AlphaFader.
virtual void MWRender::RainFader::setDefaults |
( |
osg::StateSet * |
stateset | ) |
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inlinevirtual |
Set default state - optionally override in derived classes
- May be used e.g. to allocate StateAttributes.
Reimplemented from MWRender::AlphaFader.
The documentation for this class was generated from the following file:
- /home/travis/build/elsid/openmw/apps/openmw/mwrender/sky.cpp