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| void | reset () |
| | Reset mStateSets, forcing a setDefaults() on the next frame. Can be used to change the defaults if needed. More...
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| MWRender::AlphaFader::AlphaFader |
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float * |
alphaUpdate | ) |
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inline |
- Parameters
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| alphaUpdate | variable which to update with alpha value |
| virtual void MWRender::AlphaFader::apply |
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osg::StateSet * |
stateset, |
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osg::NodeVisitor * |
nv |
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) |
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inlinevirtual |
Apply state - to override in derived classes
- Note
- Due to the double buffering approach you have to apply all state even if it has not changed since the last frame.
Reimplemented from SceneUtil::StateSetUpdater.
Reimplemented in MWRender::RainFader.
| void MWRender::AlphaFader::setAlpha |
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float |
alpha | ) |
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inline |
| virtual void MWRender::AlphaFader::setDefaults |
( |
osg::StateSet * |
stateset | ) |
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inlinevirtual |
| float MWRender::AlphaFader::mAlpha |
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protected |
| float* MWRender::AlphaFader::mAlphaUpdate |
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protected |
The documentation for this class was generated from the following file:
- /home/travis/build/elsid/openmw/apps/openmw/mwrender/sky.cpp