OpenMW
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#include <idtable.hpp>
Classes | |
struct | ImportResults |
Public Member Functions | |
LandTextureIdTable (CollectionBase *idCollection, unsigned int features=0) | |
ImportResults | importTextures (const std::vector< std::string > &ids) |
Finds and maps/recreates the specified ids. More... | |
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IdTable (CollectionBase *idCollection, unsigned int features=0) | |
The ownership of idCollection is not transferred. More... | |
virtual | ~IdTable () |
virtual int | rowCount (const QModelIndex &parent=QModelIndex()) const |
virtual int | columnCount (const QModelIndex &parent=QModelIndex()) const |
virtual QVariant | data (const QModelIndex &index, int role=Qt::DisplayRole) const |
virtual QVariant | headerData (int section, Qt::Orientation orientation, int role=Qt::DisplayRole) const |
virtual bool | setData (const QModelIndex &index, const QVariant &value, int role=Qt::EditRole) |
virtual Qt::ItemFlags | flags (const QModelIndex &index) const |
virtual bool | removeRows (int row, int count, const QModelIndex &parent=QModelIndex()) |
virtual QModelIndex | index (int row, int column, const QModelIndex &parent=QModelIndex()) const |
virtual QModelIndex | parent (const QModelIndex &index) const |
void | addRecord (const std::string &id, UniversalId::Type type=UniversalId::Type_None) |
void | addRecordWithData (const std::string &id, const std::map< int, QVariant > &data, UniversalId::Type type=UniversalId::Type_None) |
void | cloneRecord (const std::string &origin, const std::string &destination, UniversalId::Type type=UniversalId::Type_None) |
bool | touchRecord (const std::string &id) |
Will change the record state to modified, if it is not already. More... | |
std::string | getId (int row) const |
virtual QModelIndex | getModelIndex (const std::string &id, int column) const |
This method can return only indexes to the top level table cells. More... | |
void | setRecord (const std::string &id, const RecordBase &record, UniversalId::Type type=UniversalId::Type_None) |
Add record or overwrite existing record. More... | |
const RecordBase & | getRecord (const std::string &id) const |
virtual int | searchColumnIndex (Columns::ColumnId id) const |
Return index of column with the given id. If no such column exists, -1 is returned. More... | |
virtual int | findColumnIndex (Columns::ColumnId id) const |
void | reorderRows (int baseIndex, const std::vector< int > &newOrder) |
virtual std::pair< UniversalId, std::string > | view (int row) const |
virtual bool | isDeleted (const std::string &id) const |
Is id flagged as deleted? More... | |
virtual int | getColumnId (int column) const |
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IdTableBase (unsigned int features) | |
unsigned int | getFeatures () const |
Additional Inherited Members | |
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enum | Features { Feature_ReorderWithinTopic = 1, Feature_ViewId = 2, Feature_ViewCell = 4, Feature_View = Feature_ViewId | Feature_ViewCell, Feature_Preview = 8, Feature_Constant = 16, Feature_AllowTouch = 32 } |
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virtual CollectionBase * | idCollection () const |
An IdTable customized to handle the more unique needs of LandTextureId's which behave differently from other records. The major difference is that base records cannot be modified.
CSMWorld::LandTextureIdTable::LandTextureIdTable | ( | CollectionBase * | idCollection, |
unsigned int | features = 0 |
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CSMWorld::LandTextureIdTable::ImportResults CSMWorld::LandTextureIdTable::importTextures | ( | const std::vector< std::string > & | ids | ) |
Finds and maps/recreates the specified ids.