#include <sky.hpp>
| osg::Vec4f MWRender::WeatherResult::mAmbientColor |
| std::string MWRender::WeatherResult::mAmbientLoopSoundID |
| float MWRender::WeatherResult::mAmbientSoundVolume |
| float MWRender::WeatherResult::mCloudBlendFactor |
| float MWRender::WeatherResult::mCloudSpeed |
| std::string MWRender::WeatherResult::mCloudTexture |
| float MWRender::WeatherResult::mDLFogFactor |
| float MWRender::WeatherResult::mDLFogOffset |
| float MWRender::WeatherResult::mEffectFade |
| osg::Vec4f MWRender::WeatherResult::mFogColor |
| float MWRender::WeatherResult::mFogDepth |
| float MWRender::WeatherResult::mGlareView |
| bool MWRender::WeatherResult::mIsStorm |
| std::string MWRender::WeatherResult::mNextCloudTexture |
| bool MWRender::WeatherResult::mNight |
| float MWRender::WeatherResult::mNightFade |
| std::string MWRender::WeatherResult::mParticleEffect |
| std::string MWRender::WeatherResult::mRainEffect |
| float MWRender::WeatherResult::mRainFrequency |
| float MWRender::WeatherResult::mRainSpeed |
| osg::Vec4f MWRender::WeatherResult::mSkyColor |
| osg::Vec4f MWRender::WeatherResult::mSunColor |
| osg::Vec4f MWRender::WeatherResult::mSunDiscColor |
| float MWRender::WeatherResult::mWindSpeed |
The documentation for this struct was generated from the following file:
- /home/travis/build/elsid/openmw/apps/openmw/mwrender/sky.hpp