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OpenMW
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Storage structure for global script state (only used in saved games) More...
#include <globalscript.hpp>
Public Member Functions | |
| void | load (ESMReader &esm) |
| void | save (ESMWriter &esm) const |
Public Attributes | |
| std::string | mId |
| Locals | mLocals |
| int | mRunning |
| std::string | mTargetId |
Storage structure for global script state (only used in saved games)
| void ESM::GlobalScript::load | ( | ESMReader & | esm | ) |
| void ESM::GlobalScript::save | ( | ESMWriter & | esm | ) | const |
| std::string ESM::GlobalScript::mId |
| Locals ESM::GlobalScript::mLocals |
| int ESM::GlobalScript::mRunning |
| std::string ESM::GlobalScript::mTargetId |
1.8.6