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Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | List of all members
ESM::GameSetting Struct Reference

#include <loadgmst.hpp>

Collaboration diagram for ESM::GameSetting:

Public Member Functions

void load (ESMReader &esm, bool &isDeleted)
 
void save (ESMWriter &esm, bool isDeleted=false) const
 
void blank ()
 Set record to default state (does not touch the ID). More...
 

Static Public Member Functions

static std::string getRecordType ()
 Return a string descriptor for this record type. Currently used for debugging / error logs only. More...
 

Public Attributes

std::string mId
 
Variant mValue
 

Static Public Attributes

static unsigned int sRecordId = REC_GMST
 

Member Function Documentation

void ESM::GameSetting::blank ( )

Set record to default state (does not touch the ID).

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static std::string ESM::GameSetting::getRecordType ( )
inlinestatic

Return a string descriptor for this record type. Currently used for debugging / error logs only.

void ESM::GameSetting::load ( ESMReader esm,
bool isDeleted 
)

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void ESM::GameSetting::save ( ESMWriter esm,
bool  isDeleted = false 
) const

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Member Data Documentation

std::string ESM::GameSetting::mId
Variant ESM::GameSetting::mValue
unsigned int ESM::GameSetting::sRecordId = REC_GMST
static

The documentation for this struct was generated from the following files: